The following items are added to the main Armoury but can only be selected by models with the Mark of Khorne. The normal restrictions by category of item stated in the main Armoury section apply. Items marked with * can be used by models in Terminator armour.
| Item | Points |
|---|---|
| Axe of Khorne* | 20/15 points |
| Banner of Rage* | 20 points |
| Berserker Glaive* (Daemon weapon) | 40 points |
| Collar of Khorne* | 5 points |
| Feel no Pain* | 10/5 points |
| Juggernaut of Khorne | 35 points |
| Khornate Chainaxe | 3/1 points |
| Rage of Khorne | 15 points |
| Talisman of Burning Blood | 10/5 points |
Axe of Khorne
The Axe of Khorne is imbued with the insatiable bloodlust of Khorne. Hits from the Axe of Khorne ignore armour saves. In addition, any to hit roll of 6 allows the model to make an additional attack. As long as you keep rolling 6s you can keep making additional attacks.
Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): The Axe of Khorne should cost 20/15 points (20 for an Independent Character, 15 for a unit member), matching the Codex's usual split pricing for this kind of item, not a flat 20.
Banner of Rage
The Banner of Rage contains the bound souls of the most bloodthirsty of Khorne's servants. It radiates palpable waves of anger and lust for slaughter which beat upon the minds of those near it, driving them into a killing frenzy. As well as functioning as an Icon for Daemon Summoning purposes, the banner may unleash its special power once per battle in any Assault phase (including your opponent's). Any models in the same unit as the model bearing the Banner get +1 Attack.
Berserker Glaive
The Berserker Glaive is a two-handed power weapon, which can only be carried by an independent character. The bearer cannot then join another unit, be accompanied by Followers or ride a Steed. In effect the model is treated as a unit in his own right rather than a character. He can therefore be picked out by enemy fire. Each turn, Blood Frenzy automatically grips the bearer without having to roll the dice. The Glaive confers a 4+ Invulnerable save on the bearer and doubles the basic number of attacks on his profile. The bearer must always sweeping advance when victorious in close combat (unless wearing Terminator armour). See the Daemon Weapon Mastery special rule for the full rules for Daemon weapons.
Collar of Khorne
The Collar of Khorne is a talisman forged in the heat of Khorne's rage at the very foot of the Blood God's throne of brass. The collar is able to suck the energy of the Warp from around it, fortifying the bearer against psychic onslaughts.
As a result, force weapons lose their special ability to kill the bearer outright, and psychic abilities that target the wearer or include him in their area of effect are nullified and will not work on a D6 roll of 2+.
Feel no Pain
Some followers of Khorne are able to focus their rage to the point that nothing except their total obliteration will stop their rampage. If they lose a wound, roll a dice; on a 3 or less the wound is taken as normal, on a 4 or more the wound is ignored and the model continues fighting. This ability cannot be used against weapons whose strength is at least twice the Toughness of the model being hit or against close combat weapons that allow no save.
Juggernaut of Khorne
Steed. The Juggernaut is a massive entity, part daemon and part brass-etched machine which is favoured as a mount by Champions of Khorne. Its sheer bulk confers the Daemonic Strength and Daemonic Essence abilities on its rider, in addition its ability to trample enemies underfoot confers the Daemonic Mutation ability.
Khornate Chainaxe
Blows struck by a Khornate Chainaxe are so powerful that they can penetrate virtually any armour. The best armour save possible against its attacks is 4+. Note that the first points cost is applicable to Independent Characters, the second to members of units.
Rage of Khorne
The Champion is so consumed by the need for battle that its rage builds and builds until it can be released in the first frenzy of close combat. The model gets +D3 extra attacks for charging instead of the normal +1.
Talisman of Burning Blood
When testing for Blood Frenzy, any model bearing this talisman, together with any unit bearing the Mark of Khorne that they are part of or have joined, rolls two dice rather than one to see if they enter Blood Frenzy. If either is a 1 or 2 they advance as described in the Blood Frenzy rule.
Weaponry of the Followers of Khorne
Chosen, Chaos Space Marines, Possessed Chaos Space Marines and Chaos Biker units with the Mark of Khorne may upgrade their close combat weapons to Khornate chainaxes for +1 point per model. Models in power armour cannot upgrade their ranged weaponry other than to replace a bolt pistol with a plasma pistol at the normal cost.
Independent characters and Aspiring Champions may select from the armoury as normal.
The World Eaters
Playing a World Eaters army
If you want to use a pure World Eaters army you must adhere to the following limitations.
- All characters and units must have the Mark of Khorne. Characters and units that cannot have the Mark cannot be used.
- The only Daemons that can be used are those belonging to Khorne.
- Vehicles may only be dedicated to Khorne, although they may be undedicated.
- Any Favoured unit allowed Aspiring Champions may upgrade one model to an Aspiring Champion for free.
- Favoured Daemon Packs or Daemonic Beasts units may add +1 to their Summoning roll.