0-1 C'tan

Source: Codex: Necrons, p. 27; Chapter Approved – Codex: Necrons Q&A (v2.0), p. 3

Special Characters

0-1 C'tan

A Necron army may include one C'tan. If selected it will count as an HQ choice on the Force Organisation chart.

The C'tan have many abilities in common. These are defined below and apply to any C'tan used.

Monstrous Creature: A C'tan is a monstrous creature. Its close combat attacks ignore armour saves and roll 2D6 for Armour Penetration against vehicles. In addition, a C'tan can reshape its necrodermis (see below) at will to form blades and spikes. Its close combat attacks therefore ignore Invulnerable saving throws.

Immune to Natural Law: The C'tan are able to warp reality around them to varying degrees. They can walk on air, pass through solid objects and generally show off. C'tan ignore terrain when moving, will tend to float above impassable terrain and cannot claim to be 'inside' objects to avoid being shot at. When attacking models in or behind cover, C'tan count as having frag grenades so will strike simultaneously.

Necrodermis: In their natural state, C'tan are immense energy beings. When they walk among mortals, though, they are clad in a necrodermis which binds their essence. A C'tan has an Invulnerable save of 4+. If it loses all of its wounds, the necrodermis is breached and the essence of the C'tan is released. This inflicts a S6 hit on every model within D6" of the C'tan with no Armour save possible.

If a wraithcannon inflicts instant death on a C'tan it will not be transported to the warp but will take a wound without the benefit of its Invulnerable saving throw. If a C'tan phase sword or knife strikes a C'tan it will inflict no wounds and will be absorbed into the necrodermis, disarming the attacker.

Drain Life: A C'tan's close combat attacks drain the life energy from its opponents. Any model reduced to 0 Wounds by a C'tan will not regenerate or recover because of bionics, nartheciums, exsanguinators or any other similar wargear.

Manifestation: Despite being contained within the necrodermis, the C'tan is a living god. The sheer power on display is extremely intimidating. Any unit that wishes to assault the C'tan must take a Leadership test. If the test is failed, the unit's nerve cracks in the face of ageless evil and it may not make an assault that turn.

Above All Others: C'tan may not join friendly units and may be picked out by enemy shooters even if within 6" of other targets. All other normal targeting restrictions, such as range and line of sight, apply.

Fearless: C'tan are assumed to pass all Morale checks, even if failure is normally automatic, and cannot be pinned.

Errata — Chapter Approved: Codex: Necrons Q&A (v2.0): No special permission is needed to field a C'tan despite it being a special character — as with the Tyranid and Tau armies' special characters, the old constraint on special character use does not apply to them. As an Independent Character, a C'tan cannot hold a table quarter. Gift of Chaos can still turn a C'tan into a mewling Chaos Spawn for the rest of the battle if its Invulnerable save is failed — its necrodermis is living metal and can be twisted into a hideous new form by the sorcery, even though the god-like will of the C'tan inside will eventually find a way to overcome it once the battle is done.