Tzeentch Minor Psychic Powers

Source: Codex: Chaos Space Marines (2002), p. 61

Tzeentch Minor Psyker Powers

  1. No Usable Power Effect: The psyker's patron pays no heed to his prayers. The roll is wasted.

  2. Pink Fire Of Tzeentch Phase: Own Shooting Psychic Test? No Range: 12" Effect: Calling on his patron god, the psyker unleashes a torrent of Warp fire upon his foes. The psyker may make an attack as if they had the Daemonic Fire gift.

  3. Psychic Duel Phase: Own Shooting Psychic Test? No Range: Battlefield Effect: Reaching with his mind across the battlefield, the psyker seeks to undermine the concentration of enemy psykers. Any power used by a specified enemy psyker in the next player turn that requires a psychic test will be at -1 Leadership. This modifier is cumulative with the effect of the Talisman of Tzeentch.

  4. Reckoning Of Tzeentch Phase: Own Shooting Psychic Test? No Range: Self Effect: The psyker has received Tzeentch's blessings, reading the strands of fate as they unravel before him. The psyker and any squad he accompanies may re-roll missed to hit rolls this Shooting phase. As ever, a shot may only ever be re-rolled once, even if the weapon is master-crafted.

  5. Weaver Of Fates Phase: Not applicable Psychic Test? No Range: Battlefield Effect: Tzeentch is often called the master of deceit, and his followers will try to gain his blessings when planning an attack. The Tzeentch player's strategy rating is 3; this may affect the choice of mission.

  6. Withering Gaze Phase: Enemy Assault Psychic Test? No Range: 6" Effect: The psyker's eyes burn with a small portion of Tzeentch's own baleful gaze, causing his enemies to avert their own eyes as they attempt to engage him. This power forces the enemy to make a Leadership test if they wish to assault the psyker or any squad he has joined. If the enemy's test is failed, they may assault an alternative target if one is within range. Units which ignore or automatically pass Morale checks are unaffected by this power. This power may only be used if the psyker is not already fighting in an assault.

The model may make a single roll on this table. Duplicate powers are re-rolled.