0-1 Mounted Great Knarloc Herd
| Pts/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Great Knarloc | 70 | 4 | 3 | 6 | 5 | 5 | 3 | 3 | 7 | 6+ |
Herd: A herd consists of 1-3 Great Knarlocs, each with two Riders.
Equipment: A Kroot bolt thrower. The Great Knarloc is armed with a large, sharp beak and claws.
Options: The bolt thrower can be loaded with explosive bolts at +15 pts, or it can be upgraded to a twin-linked Kroot gun for +30 pts.
Heavy Support: 0-1 Great Knarloc herd are a Heavy Support choice for a Kroot Mercenary army.
A Great Knarloc herd is a Heavy Support choice for a Tau army. The army may only include a Great Knarloc herd if it also includes at least one Kroot Carnivore squad.
For the purposes of mission objectives, a Great Knarloc can capture table quarters, hold objectives and counts as surviving troops in a Meat Grinder battle.
Special Rules
Rending Beak: The Great Knarloc has a powerful beak, capable of crushing through armour and bone. Any close combat attacks which roll a 6 to hit automatically inflicts a wound with no Armour Save possible. Other attacks which hit must roll to wound as normal, and the victim receives their normal Armour Save.
If a Great Knarloc rolls a 6 for armour penetration against a vehicle, it rolls another D6 and adds the result to the total Armour Penetration score.
Hyperactive Nymune Organ: The Great Knarloc is affected by the hyperactive nymune organ adaptation. This means that it counts as 'Fleet of Foot'. In the Shooting phase you may declare that it is going to run instead of shoot. Roll a D6. The result is the distance the unit moves in the Shooting phase. This move is unaffected by difficult terrain.
Signature Evolutionary Adaptations: The Great Knarloc is not affected by signature evolutionary adaptations.
Fieldcraft: The Great Knarloc benefits from the Kroot Fieldcraft special rule. They gain the +1 to their Cover Save in woods or jungles, and do not take Difficult Terrain tests when moving in woods or jungles.
| Weapon | Range | Str | AP | Type |
|---|---|---|---|---|
| Kroot bolt thrower | 36" | 4 | - | Assault 1 |
| Explosive bolt | 36" | 6 | 6 | Assault 1, Blast |
| Kroot gun | 48" | 7 | 4 | Rapid Fire |