Gaunt Biomorph Table

Source: Codex: Tyranids, p. 39

Max: 4 Biomorphs | Basic cost: 4 pts Brood Size: 8 to 32 | Type: Troops

Basic Rules

Fleet of Claw: All Gaunt species are exceedingly fast on their claws. To represent this all Gaunts benefit from being fleet of claw (or fleet of wing if winged), so Gaunt models may move an extra D6" in the Shooting phase if they don't shoot. This movement is unaffected by difficult ground.

Characteristic Biomorph Cost
Movement: – Leaping (See Generic Traits) +3 pts
Winged (See Generic Traits) +4 pts
Weapon Skill: 3 Adrenal glands: +1 WS +1 pt
Ballistic Skill: 3 Enhanced Senses: +1 BS +2 pts
Strength: 3 Toxin Sacs: +1 S +2 pts
Toughness: 3 None –
Wounds: 1 None –
Initiative: 4 Adrenal glands: +1 Init. +1 pt
Attacks: 1 See Bio-weapons –
Leadership: 5 None –
Save: 6+ Extended Carapace: 5+ Sv +1 pt

Biomorph Enhancements: Flesh hooks: 1 pt; Implant attack: 2 pts; Bio-plasma attack: 4 pts

Bio-weapons (choose one): Spinefist: 1/2 pts; Devourer: 2/4 pts; Fleshborer: 3/5 pts; Scything talons: 2 pts

Notes: A maximum of one biomorph may be chosen for each characteristic (Move, Weapon skill, etc). Any number of biomorph enhancements may be chosen subject to the maximum total number of biomorphs. One bio-weapon must be chosen. Bio-weapons costs are shown separately for S3/S4 Gaunts. All creatures in the same brood must have the same bio-weapons and biomorphs. Winged broods count as Fast Attack choices and gain the ability to use the Deep Strike scenario special rules.

Example 1: Termagant species 4 pts basic + Fleshborer +3 pts = 7 pts

WS BS S T W I A Ld Sv
Termagant 3 3 3 3 1 4 1 5 6+

Example 2: Nightgaunt species 4 pts basic + Winged +4 pts, Scything talons +2 pts, Implant Attack +2 pts= 12 pts

WS BS S T W I A Ld Sv
Nightgaunt 3 3 3 3 1 4 1+1 5 6+

Example 3: Deathgaunt species 4 pts basic + Leaping +3 pts, toxin sacs +2 pts, Scything talons +2 pts = 11 pts

WS BS S T W I A Ld Sv
Deathgaunt 3 3 4 3 1 4 1+1 5 6+