The Deceiver

Source: Codex: Necrons, p. 30; Chapter Approved – Codex: Necrons Q&A (v2.0), p. 7

The Deceiver

Pts/Model WS BS S T W I A Ld Sv
Deceiver 300 5 3 9 8 5 5 4 10 4+

Number/squad: 1

Weapons: The Deceiver does not carry weapons.

Character: A C'tan is an Independent Character and follows all the rules for characters in the Warhammer 40,000 rulebook modified by the 'Above All Others' rule (can't join friendly units & may be picked out by enemy shooters, even if within 6" of other targets).

Special Rules

Deceive. In the Shooting phase, the Deceiver can visit an enemy unit with visions of their destruction realistic enough to shake the bravest. The power has a range of 24", requires a line of sight and cannot be used on a unit that is in close combat. The unit must take either a Morale test (as if 25% casualties had been suffered) or a Pinning test at the whim of the C'tan using the power, even if they would normally pass such a test automatically. This does not extend to vehicles.

Errata — Chapter Approved: Codex: Necrons Q&A (v2.0): Deceive is intended to, and does, affect Fearless models.

Grand Illusion. A Necron army commanded by the Deceiver may adjust its deployment after the enemy army has deployed but before the first move. This option is exercised after all infiltrators, scouts, etc, have moved. The Necron player nominates a unit and rolls a D6. On a 1-3 the unit may be redeployed subject to the deployment rules for the mission. On a 4-6 the unit nominated may be redeployed subject to the deployment rules for the mission and a further unit can then be nominated. This process could result in the entire army being redeployed.

Dread. If it is not in close combat in the Necron Assault phase, instead of making an Assault move, the Deceiver can affect the perceptions of a single enemy unit with at least one model within 24" so that they regard any unit assaulting them as being particularly terrifying. The unit must take a Leadership test and if it fails, models in the unit will hit only on a 6 in the ensuing Assault phase. This does not extend to vehicles, fearless models or any other model without a Leadership characteristic.

Misdirect. If in close combat during the enemy Assault phase the Deceiver may choose to leave close combat before blows are struck. Make a fall back move in any direction; the enemy may only consolidate. The Deceiver will leave an illusion in its wake to occupy and frustrate its enemies.