Vulture Gunship

Source: Imperial Armour III, p. 279

Vulture Gunship

Cost: 100 + wpns + upgrades

Pts Front Side Rear BS
Vulture 100 + wpns 11 11 10 3

Type: Flyer

Crew: 2, Imperial Navy

Weapons: Nose-mounted heavy bolter.

Options: The Vulture has four wing hardpoints for mounting weapons. Each weapon is bought as a pair and a Vulture may mount two pairs of weapons. A Vulture must choose a pair of weapons from the Hardpoint 1 list (inner wing) and a pair of weapons from the Hardpoint 2 list (outer wing).

Hardpoint 1: 2 x External fuel tanks for free; twin-linked lascannons at +45 pts; twin-linked autocannons at +30 pts; twin-linked multi-lasers at +30 pts; 2 multiple rocket pods at +50 pts.

Hardpoint 2: 2 x External fuel tanks for free; 2 x bomb racks of 3 heavy bombs per rack at +60 pts; 2 x bomb racks of 3 x heavy smart bombs per rack at +90 pts; 2 x missile racks of 3 hunter-killer missiles per rack at +60 pts; 2 x multiple rocket pods at +50 pts; 2 x hellstrike missiles at +20 pts.

A Vulture may take any of the following Imperial Navy Aircraft upgrades: Ejector seat, flare or chaff launcher, armoured cockpit, infra-red targeting, illum flares, distinctive paint scheme or decals. See Vehicle and Aircraft Upgrades for the full rules.

Special Rules

VTOL Hover Mode: The Vulture can choose to engage its VTOL hover mode to remain stationary on the table. For full details of the rules for flyers and VTOL hover mode see the Flyer rules in Appendix II.

Multiple Rocket Pods: Multiple rocket pods saturate a target area with rapid firing, small fragmentation missiles. They are an effective anti-infantry weapon used against swarms of lightly armed troops.

Range Str AP Type
24" 4 6 Heavy 2, Blast