Heavy Support
Wraithlord
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Wraithlord | 75 | 4 | 4 | 5(10) | 8 | 3 | 4 | 2(3) | 10 | 3+ |
Weapons: Two Dreadnought close combat weapons. Each fist also incorporates a flamer or a shuriken catapult. Note that the Wraithlord's profile already includes the extra Attack for having two close combat weapons.
Options: The Wraithlord may be armed with one of the following heavy weapons: shuriken cannon at +25 pts; scatter laser at +30 pts; Eldar missile launcher at +50 pts; bright lance at +45 pts; starcannon at +45 pts.
Special Rules
Implacable Advance: The Wraithlord is a towering construct capable of laying down a curtain of fire as it advances into combat. It can shoot up to two weapons if it moves, and all of its weapons if it stays stationary. It can even fire heavy weapons whilst moving.
Fearless: The Wraithlord carries the spirit of a mighty warrior who has witnessed many battles over the centuries. The Wraithlord cannot be pinned and never falls back, even from attacks which would normally cause the enemy to automatically fall back without a Morale check.
Errata — Chapter Approved: Codex: Eldar Q&A (v2.0): A Wraithlord can claim a cover save, but only from terrain that is at least half the model's own height. Krak grenades and meltabombs cannot be used on a Wraithlord — they're only useful against vehicles and immobilised Dreadnoughts. Despite having Dreadnought close combat weapons, a Wraithlord does not strike last — the rulebook's "strikes according to its normal Initiative value instead of always striking last" clause is specific to Dreadnoughts using this rule, but a Wraithlord's own entry already gives it that same normal-Initiative treatment; it isn't forced to strike last the way a generic power-fist-wielding model would be.