| Points/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Boyz | 30 | 4 | 2 | 3 | 4(5) | 1 | 2 | 2 | 7 | 6+/5+ |
| Nob | +22 | 4 | 2 | 4 | 4(5) | 2 | 3 | 3 | 7 | 6+/5+ |
Squadron: The squadron consists of between three and ten Ork warbikes. Weapons: Twin-linked big shootas. Options: Some warbikes are stripped of their big shootas and their riders fight as pure assault troops instead. In this case the warbikes cost 20 pts and the riders are armed with sluggas and additional close combat weapons (chains, tyre irons etc). Character: At an additional cost of +22 pts one of the bikers may be upgraded to a Nob. He may be given any equipment allowed from the Ork Armoury with the exception of mega armour.
Special Rules
Short Ranged: The bouncing, rattling progress of warbikes is not conducive to hitting accurately at long range. Therefore the warbikes' big shootas are limited to a maximum range of 18".
Hard to Hit: As warbikes career across the battlefield they kick up vast quantities of dust and oily exhaust fumes. This gives them a 5+ saving throw as if they were in cover. Furthermore if an enemy shoots through a unit of warbikes to hit another Ork unit behind it the Ork unit behind counts as in cover too. The warbikes' pollution cover has no effects in close combat.
Errata — Chapter Approved: Codex: Orks Q&A (v1.0): This cover save for an Ork unit behind warbikes applies regardless of the geometry of the shot — whether it's fired over, under, or through the warbikes (for example a Guess range or Ordnance weapon lobbed in from a hill without direct line of sight through the bikes) — as long as the enemy is attempting to fire past the warbikes to reach the unit behind. The same applies to a Grot screen.
Speed Freeks: Ork Bikers are the worst kind of speed-crazed loons there are. They are unlikely to even notice casualties over the roar of engines so they are completely immune to the effects of morale and pinning.
Psycho Blastas: In an assault Bikers use their big shootas to blast the enemy at point blank range, breaking through their lines in a storm of shrapnel. This means that warbikes that charge into close combat strike first and make a shooting attack on the enemy in the first round instead of fighting normally (ie, roll three D6, hitting on a 5+ but with a re-roll to hit, any hits are resolved with a Strength and AP of 5). Once the warbikes have resolved their shots their opponents may fight back.