| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Hybrid Neophyte | 12 | 4 | 2 | 3 | 3 | 1 | 5 | 2 | 8 | 5+ |
| Hybrid Acolyte | 10 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
| Comrade | 8 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Squad: The Squad consists of 5-10 models, and can be lead by a single Hybrid Acolyte or Neophyte.
Weapons: Comrade units are armed with either a Lasgun, Autogun, or Shotgun and wear Flak Armour (Armour Save 5+). Any member can exchange his original weapon for a close combat weapon and either a Laspistol or Autopistol at no extra cost.
Options: Any number of models can upgrade to a Bolter for +3 points. One model in the unit may have one of the following: Flamer (+3 pts), Meltagun (+8 pts), Plasma Gun (+8 pts), Grenade Launcher (Krak/Frag, +8 pts)
Two members can form a Heavy Weapons team, together also armed with one of the following: Lascannon (+20 pts), Autocannon (+15 pts), Missile Launcher (+15 pts), Heavy Bolter (+10 pts), Multi-Melta (+50 pts), Plasma Cannon (+45 pts). See Codex: Imperial Guard for details on two-man heavy weapon team rules.
The entire unit may be armed with any of the following: Frag Grenades (+1 point per model), Krak Grenades (+2 points per model).
Leader: If the unit has a Hybrid leader he may be given equipment from the Armoury.
Transport: The unit (and Leader) may be transported in a Cult Truck for +20 pts. See below for descriptions. This will not count as a further Troops selection.