Force Organisation: Troops (0-3 per army)
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Veteran Kasrkin Sergeant | 16 | 3 | 4 | 3 | 3 | 1 | 3 | 2 | 8 |
| Kasrkin | 10 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Number/squad: Each Kasrkin Squad consists of a Veteran Sergeant and four to nine Kasrkin.
Weapons: Hellgun, krak grenades and frag grenades. The Sergeant may replace his hellgun with hellpistol and close combat weapon.
Options: Up to 2 Kasrkin can replace their Hellguns with either a flamer at +6 points, a meltagun at +10 points, a plasma gun at +10 points or a grenade launcher at +8 points. The squad may be given melta bombs at +4 points per model. One model may be upgraded to a Vox Operator with a comm-link (also known as a vox-caster) at +5 points.
Character: The Veteran Sergeant has access to the Imperial Guard armoury.
Transport: The squad may be mounted in a Chimera at +70 points. See the Chimera transport entry in Codex: Imperial Guard for more details.