Death-Cult Assassins
| Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Death-Cult Assassin | 40 | 5 | 4 | 4 | 3 | 2 | 5 | 2 | 8 | 5+ |
Number/squad: 1-3 Death-Cult Assassins may be chosen as a single Elites choice. They are deployed as a single choice but do not need to be placed together and operate independently during the game.
Weapons: Power weapon and additional close combat weapon.
Special Rules
Independent: Death-Cult Assassins operate independently during the game and may not join units or ride in vehicles. For the purposes of mission objectives, they cannot capture table quarters, hold objectives or count as surviving troops in a Meat Grinder mission.
Fearless: Death-Cult Assassins are assumed to pass all Morale checks, even if failure is normally automatic, and cannot be pinned.
Infiltrate: Death-Cult Assassins are extremely adept at infiltration work, and may use the Infiltrators scenario special rule when allowed to by the mission.
Invulnerable: Assassins are preternaturally agile, able to dart aside from incoming blows, so their saving throw is Invulnerable.
Important note: Death-Cult Assassins may only be chosen if an Inquisitor Lord or Inquisitor is also part of the force.