Each Drop Infantry company is led by a Captain and his Company Command squad. They direct the company in battle and its supporting heavy weapons. He coordinates the actions of his subordinates with the rest of the regiment.
The Company Command squad allows access to the Heavy Weapons squads. For each Company Command squad you may take 0-2 Fire Support squads, 0-1 Anti-Tank squads, 0-1 Mortar squads, 0-2 Special Weapon squads.
Elysian infantry are supported in battle by a number of man-portable heavy weapons. Each company includes a platoon of heavy weapons, which are then divided up to support the infantry platoons in combat. As an air-mobile unit they do not employ the largest heavy weapons, such as lascannons, as these are too cumbersome. Instead they rely on heavy bolters, missile launchers and mortars, which can be dropped from Valkyries in operation canisters and collected by the crew before moving into the attack.
During assaults small squads equipped with special weapons and demo charges are often formed to attack hard targets at very close range.
0-1 Company Command Squad
| Company Command Squad | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Heroic Captain | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 5+ |
| Captain | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 5+ |
| Veteran | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| Guardsman | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
Number/Squad: The Company Command squad consists of one Captain and four Guardsmen, all with grav-chutes.
Weapons: Lasguns. One model may be armed with the following: flamer at +6 pts, melta gun at +10 pts, plasma gun at +10 pts, grenade launcher at +8 pts. One model may be given a vox-caster at +5 pts. This may be further upgraded to a master vox-caster for another +20 pts.
The entire Command squad may be given frag grenades for an additional +5 pts. The entire Command squad may be given krak grenades for an additional +10 pts.
Characters: One Guardsman may be upgraded to a Veteran Sergeant for an additional +6 pts. The Captain can be upgraded to a Heroic Captain for +15 pts. The Heroic Captain, Captain and Veteran Sergeant may each choose additional equipment from the Elysian Armoury.
One Guardsman, not equipped with a special weapon or a vox-caster, may be upgraded to a Medic at +5 pts. The Medic has a medi-pack.
Transport: The Command squad may be mounted on a Valkyrie Airborne Assault Carrier. See that entry for points cost and more details.
Special Rules
Iron Discipline: Elysian Drop Troopers are led by superb officers, veterans of many battles, trained to lead from the front by example. Any unit using the Leadership characteristic of a Captain or Heroic Captain ignores the -1 modifier for a Morale or Pinning test for being under half strength and may regroup even if below half strength.
Deep Strike: Elysian Drop Troop infantry without a transport vehicle may Deep Strike, if the mission permits, using their grav-chutes to land on the battlefield.
Leadership: Any Imperial Guard unit within 12" of the officer may use his Leadership when taking Morale and Leadership tests as long as he isn't in close combat, falling back or pinned.
0-2 Fire Support Squads
Cost: 85 pts
Number/Squad: Six Guardsmen forming three Heavy Weapon Teams.
Weapons: Lasguns. Each Heavy Weapon Team is equipped with a heavy bolter.
0-1 Anti-Tank Squad
Cost: 100 pts
Number/Squad: Six Guardsmen forming three Heavy Weapon Teams.
Weapons: Lasguns. Each Heavy Weapon Team is equipped with a missile launcher.
0-1 Mortar Squad
Cost: 85 pts
Number/Squad: Six Guardsmen forming three Heavy Weapon Teams.
Weapons: Lasguns. Each team is equipped with a mortar.
0-2 Special Weapon Squads
Cost: 40 pts + weapons
Number/Squad: Six Guardsmen.
Weapons: Lasguns. Up to three Guardsmen may replace their lasguns with one of the following: flamer at +9 pts; melta gun at +15 pts; sniper rifle at +10 pts; plasma gun at +10 pts; grenade launcher at +8 pts; or a demolition charge at +10 pts.