This arcane machine of war is only vaguely understood by the Tech-priests who must service it, and many Exorcists have been in service since the Age of Apostasy, further adding to their temperamental nature. Each machine is an individual work of art, its battlefield role of providing devastating long-range fire support being secondary to its significance as a potent, divine symbol of the power of the Emperor.
Exorcist
| Pts | Front Armour | Side Armour | Rear Armour | BS | |
|---|---|---|---|---|---|
| Exorcist | 135 | 13 | 11 | 10 | 4 |
Type: Tank Crew: Battle Sisters
Weapons: Exorcist launcher
Options: The Exorcist may be given any of the following vehicle upgrades at the cost listed in the Armoury: blessed ammunition; dozer blade; extra armour; holy icon; hunter-killer missile; laud hailer; pintle-mounted storm bolter; searchlight; smoke launchers.
SPECIAL RULES Exorcist Launcher: The multiple barrels of the Exorcist launcher can fire a hail of missiles at the enemy, obliterating the target with one devastating salvo. Each turn, after nominating a target for the Exorcist, roll a D6 to see how many missiles are launched. Roll to hit as normal for each missile.
Exorcist Missiles:
- Range: 48"
- Strength: 8
- AP: 1
- Heavy D6