Shadowsword

Source: Imperial Armour I, p. 98

Shadowsword Points Front Armour Side Armour Rear Armour BS
535 14 13 12 3 (4)

Type: Tank

Size: Super-heavy

Speed: Lumbering

Structure Points: 3

Crew: Imperial Guard

Weapons: The Shadowsword mounts a Volcano Cannon and 2 x twin-linked heavy bolters. Targeters (+1 BS shown above).

Options: A Shadowsword may be given the following vehicles upgrades: hunter-killer missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm bolter, searchlight, smoke launchers.

Special Rules

(see Super-Heavy Vehicle Rules for full details)

Volcano Cannon

Range Strength AP Special
120" 10 2 Ordnance 1/ Blast, Titan Killer

Penetration: If a target is under the hole in the middle of the Ordnance template after rolling the Scatter Dice then roll two D6 for Armour Penetration and add the scores together instead of picking the highest.

Ordnance: The Shadowsword may fire ordnance and still fire other weapons.

Titan Killer: If a damage result on the Super-Heavy Damage Tables inflicts a structure point on the target, then instead of 1 Structure point, the target loses a D3 structure points. If this reduces the target to 0 Structure points then roll on the Catastrophic Damage table.

Targeting: Instead of picking one target for the Shadowsword, pick a target for each of its weapons.

Shadowsword Tank Shock: Enemy infantry must test at -1 to their Leadership if they are tank shocked by a Shadowsword.

Lumbering Vehicle: The Shadowsword can move up to 6" a turn. It must always move straight ahead, but can pivot by up to 90° at the end of the move.

Difficult Terrain: The Shadowsword can ignore low walls, hedges, bushes and rubble. Going through other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically immobilised, instead it loses D3" of movement, just as if it had suffered an Engines Damaged result on the Damage tables.