The Penitent — 7 points
(Bound Psyker/Penitent Witch/Pariah)
If an Inquisitor with a Penitent in his retinue comes under attack from a psychic power of any description, its energy may be dissipated through the Penitent. The Inquisitor and his retinue benefit from a 4+ save against the effects of any and every psychic power directed against them or including them in its area of effect. If the save is passed, the power has no effect. If an Inquisitor's retinue contains more than one Penitent, then this save rises to 2+. Note that if the Inquisitor is equipped with a psychic hood then he may use either his Penitents or the psychic hood to attempt to nullify the enemy power, but not both. A Penitent counts as being armed with a single close combat weapon.