| Profile | Points | WS | BS | S | T | Front | Side | Rear | I | A |
|---|---|---|---|---|---|---|---|---|---|---|
| Sentinel | 35 | 3 | 3 | 5 | 3 | 10 | 10 | 10 | 3 | 1 |
Squadron: 1-3 Sentinels per Squadron
Type: Open-topped, Walker
Crew: One Brood Brother Comrade
Weapon: Each Cult Sentinel must be armed with one of the following weapons: Multi-laser at +10 pts or Heavy Flamer at +5 pts.
Options: Sentinels can only take the following upgrades: Extra Armour, Searchlight, Smoke Launchers, Hunter-Killer Missile, Rough Terrain Modifications.
Special Rules
Scouts: Sentinel pilots are usually at the forefront of any fighting force, scouting out the advance terrain and picking out good deployment locations. As such, they may use the special Sentinel Scouting rules from Codex: Imperial Guard.