General Rules
Points Values. Where two points values are specified, the first is the cost paid by independent characters, the second is the cost paid by Aspiring Champions (and, in the case of Veteran Skills, by squad members). These upgrades are more valuable to models with multiple wounds because they will survive to use them longer so the cost for them is higher. If, instead of a number, the second value is '-' then that ability may not be selected by Aspiring Champions.
Limits. A Chaos Lord may not have more than 150 points of wargear and Daemonic Gifts and of this total no more than 100 points can be Daemonic Gifts. Other characters are limited to 75 points of wargear and Daemonic Gifts, and of this total no more than 50 points can be Daemonic Gifts. No model may have more than one of each item of Wargear.
Weapons. Models may carry up to two weapons but only one may be two-handed. Note that Daemonic Gifts which function as weapons, such as the Axe of Khorne, count toward the weapon limit.
Terminators. Only items marked with * may be used by a model in Terminator armour.
Movement Modes. Daemonic Gifts may confer the ability to move as if wearing a jump pack or as if cavalry. Similarly a Chaos Space Marine Bike confers the ability to move as a bike. Refer to the relevant pages of the Warhammer 40,000 rulebook for these special movement rules. No model may have more than one of these special movement modes however they are obtained.
Steeds. A model may only select a single steed and may not then be transported in a vehicle. They may not use any movement mode other than that used by the mount.
Followers. Some special equipment takes the form of followers who accompany the model selecting the wargear. If selected by an Independent Character these will form a unit with that character but do not prevent that character joining a unit as normal. If selected by a model that is not an independent character they will form part of the unit that the character belongs to. All followers are removed if their owner is killed.
Toughness. It is possible to improve a model's Toughness with the Mark of Nurgle or some Daemonic Gifts. The model's unmodified Toughness is the one used to determine whether an attack inflicts 'Instant Death' however. The only exception to this is the extra Toughness granted by Daemonic Stature. A model with this ability would have 5 Toughness and would not therefore be killed outright by a wound from a Strength 9 lascannon if it had more than one wound remaining.
Marks of Chaos
All the Marks of Chaos are shown in the following table. See the Books of Chaos for more details on these.
| Item | Points |
|---|---|
| Mark of Chaos Undivided | 5/1 pts |
| Mark of Khorne | 10/5 pts |
| Mark of Slaanesh | 10/5 pts |
| Mark of Nurgle | 10/5 pts |
| Mark of Tzeentch | 10 pts |
Weapons
One-handed Weapons
| Item | Points |
|---|---|
| Bolt Pistol | 1 pt |
| Chainfist (Terminators only) | 30/18* pts |
| Close combat weapon* | 1 pt |
| Lightning Claw | 25/15* pts |
| Plasma Pistol | 15/10 pts |
| Power Fist | 25/15* pts |
| Power Weapon | 15/10* pts |
Two-handed Weapons
| Item | Points |
|---|---|
| Bolter | 2 pts |
| Combi-bolter | 3* pts |
| Combi-flamer | 10/5* pts |
| Combi-melta | 15/10* pts |
| Great weapon | 3 pts |
| Pair of Lightning Claws | 30* pts |
Wargear
All models with access to the Armoury may select items from this list.
| Item | Points |
|---|---|
| Bionics* | 5 pts |
| Chaos Hound | 12 pts each |
| Chaos Marine Bike | 30/20 pts |
| Frag Grenades | 1 pts |
| Krak Grenades | 2 pts |
| Master-crafted weapon* | 15/10 pts |
| Melta Bombs | 5 pts |
| Personal Icon* | 10 pts |
| Servo-Arm* | 30 pts |
| Spiky Bits* | 10 pts |
| Teleport Homer* | 5 pts |
| Terminator armour | 25/19 pts |
Psychic Abilities & Equipment
These items and abilities are only available to Sorcerers. The army list details which models can be Sorcerers.
| Item | Points |
|---|---|
| Doombolt* | 15 pts |
| Familiar* | 5 pts |
| Gift of Chaos* | 20 pts |
| Mass Mutation | 25 pts |
| Minor Psychic Power* | 10 pts |
| Warp Focus* | 10 pts |
| Warp Talisman* | 5 pts |
| Wind of Chaos* | 20 pts |
Daemonic Gifts
These are the gifts of the Chaos Gods. All models with access to the Armoury may select abilities from this list.
| Item | Points |
|---|---|
| Daemon Armour | 20/10 pts |
| Daemonic Aura | 15/10 pts |
| Daemon Chains* | 20 pts |
| Daemonic Essence* | 15/- pts |
| Daemon Fire* | 5 pts |
| Daemonic Flight | 20/10 pts |
| Daemonic Mutation* | 15/10 pts |
| Daemonic Resilience* | 10 pts |
| Daemonic Rune* | 35 pts |
| Chaos Spawn* | 20 pts |
| Daemonic Speed | 15/10 pts |
| Daemonic Strength* | 10/5 pts |
| Daemonic Stature (Lord only) | 15 pts |
| Daemonic Steed | 25/15 pts |
| Daemonic Talons | 10/5 pts |
| Daemonic Venom | 5/3 pts |
| Daemonic Visage* | 5/2 pts |
Veteran Skills
See the Special Rules for Veteran skills. These skills can be assigned to units as well as characters.
| Item | Points |
|---|---|
| Counter-attack | 10/2 pts |
| Furious Charge | 15/3 pts |
| Infiltrate | 15/3 pts |
| Move Through Cover | 5/1 pts |
| Night Vision | 5/1 pts |
| Siege Specialists | 5/1 pts |
| Skilled Riders | -/2 pts |
| Tank Hunters | 15/3 pts |
Gifts of the Gods
The items and abilities listed here are only available to models with the Mark of the Chaos god in question. They are listed here for convenience when working out your army – see the Books of Chaos for full details. Gifts of the Gods count toward the model's wargear limit.
Gifts of Khorne
| Item | Points |
|---|---|
| Axe of Khorne* | 20/15 pts |
| Banner of Rage* | 20 pts |
| Berserker Glaive* (Daemon weapon) | 40 pts |
| Collar of Khorne* | 5 pts |
| Feel no Pain* | 10/5 pts |
| Juggernaut of Khorne | 35 pts |
| Khornate Chainaxe | 3/1 pts |
| Rage of Khorne | 15 pts |
| Talisman of Burning Blood | 10/5 pts |
Gifts of Slaanesh
| Item | Points |
|---|---|
| Allure of Slaanesh | 25 pts |
| Aura of Acquiescence* | 10 pts |
| Combat Drugs* | 25 pts |
| Doom Siren* | 10 pts |
| Lash of Torment* (Daemon weapon) | 25 pts |
| Minor Psychic Power* | 10 pts |
| Needle of Desire* (Daemon weapon) | 25 pts |
| Rapturous Standard* | 50 pts |
| Sonic Blaster* | 5 pts |
| Steed of Slaanesh | 25 pts |
Gifts of Nurgle
| Item | Points |
|---|---|
| Blight Grenades | 25 pts |
| Manreaper* (Daemon Weapon) | 25 pts |
| Minor Psychic Power* | 10 pts |
| Nurgling Infestation* | 20 pts |
| Nurgle's Rot* | 5 pts |
| Pandemic Staff* (Daemon Weapon) | 25 pts |
| Plague Sword* | 25/15 pts |
| Plague Banner* | 50 pts |
Gifts of Tzeentch
| Item | Points |
|---|---|
| Bedlam Staff* (Daemon Weapon) | 25 pts |
| Blasted Standard* | 50 pts |
| Bolt of Change* | 30 pts |
| Disc of Tzeentch | 30 pts |
| Eye of Tzeentch* | 20 pts |
| Inferno bolts* | 10 pts |
| Minor Psychic Power* | 10 pts |
| Talisman of Tzeentch* | 5 pts |
| Thrall Wizard* | 5 pts each |
| Twisting Path* | 15 pts |
| Warp Blade* (Daemon Weapon) | 25 pts |
Daemon Weapons
The following Daemon weapons can be used by any model irrespective of the Mark of Chaos they bear. Other examples can be found in the Books of Chaos. The cost of a Daemon weapon counts towards the total spent on Daemonic Gifts.
| Item | Points |
|---|---|
| Dark Blade* | 25 pts |
| Dreadaxe* | 25 pts |
| Ether Lance* | 35 pts |
| Kai Gun* | 25 pts |
Chaos Vehicle Upgrades
| Item | Points |
|---|---|
| Blasphemous Rune | 10 pts |
| Coruscating Warp Flame (Tzeentch) | 15 pts |
| Daemonic Possession | 20 pts |
| Destroyer (Khorne) | 25 pts |
| Dirge Caster | 15 pts |
| Dozer Blade | 5 pts |
| Extra Armour | 5 pts |
| Havoc Launcher | 25 pts |
| Living Vehicle | 20 pts |
| Mutated Hull | 30 pts |
| Parasitic Possession | 20/40 pts |
| Pintle Combi-bolter | 10 pts |
| Plague Carrier (Nurgle) | 15 pts |
| Searchlight | 1 pt |
| Smoke launcher | 3 pts |
| Warp Amp (Slaanesh) | 20 pts |
Models in Terminator armour may only use items marked with a *.
Where an item has two points values, the first value is for independent characters, the second is for Aspiring Champions (or squad members if the item is a Veteran Skill). If one value is a '-' the item is not available to those models. Items with a single points value cost the same for any model allowed to purchase it.
A Chaos Lord may spend 150 points from the armoury, up to 100 points of which may be Daemonic Gifts. Other characters may spend 75 points, of which up to 50 may be Daemonic Gifts.
Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): This page's Gifts of Khorne table has two values out of sync with the Book of Khorne's own listing: Juggernaut of Khorne should be 35 points (not 25), and Talisman of Burning Blood should be 10/5 points (not a flat 5). For the purposes of the wargear points limit above: Marks of Chaos, one- and two-handed weapons, and Psychic Abilities & Equipment do not count; Wargear, Daemonic Gifts (including all Gifts of the Gods and Daemon Weapons), and Veteran Skills do count. Everything listed under the Books of Chaos ("Gifts of the Gods" above) counts as a Daemonic Gift for this purpose, except the psychic abilities among them (all Minor Psychic Powers and the Tzeentch-specific powers), which count as Psychic Abilities & Equipment instead — this means items like Thrall Wizards and Inferno Bolts, despite appearing in a Book of Chaos, are Daemonic Gifts, not Psychic Abilities & Equipment, and can therefore only be given to a model that has full access to the Armoury.