Chaos Space Marine Armoury

Source: Codex: Chaos Space Marines (2002), p. 14; Chapter Approved – Codex: Chaos Space Marines Q&A (v3.0), p. 1

General Rules

Points Values. Where two points values are specified, the first is the cost paid by independent characters, the second is the cost paid by Aspiring Champions (and, in the case of Veteran Skills, by squad members). These upgrades are more valuable to models with multiple wounds because they will survive to use them longer so the cost for them is higher. If, instead of a number, the second value is '-' then that ability may not be selected by Aspiring Champions.

Limits. A Chaos Lord may not have more than 150 points of wargear and Daemonic Gifts and of this total no more than 100 points can be Daemonic Gifts. Other characters are limited to 75 points of wargear and Daemonic Gifts, and of this total no more than 50 points can be Daemonic Gifts. No model may have more than one of each item of Wargear.

Weapons. Models may carry up to two weapons but only one may be two-handed. Note that Daemonic Gifts which function as weapons, such as the Axe of Khorne, count toward the weapon limit.

Terminators. Only items marked with * may be used by a model in Terminator armour.

Movement Modes. Daemonic Gifts may confer the ability to move as if wearing a jump pack or as if cavalry. Similarly a Chaos Space Marine Bike confers the ability to move as a bike. Refer to the relevant pages of the Warhammer 40,000 rulebook for these special movement rules. No model may have more than one of these special movement modes however they are obtained.

Steeds. A model may only select a single steed and may not then be transported in a vehicle. They may not use any movement mode other than that used by the mount.

Followers. Some special equipment takes the form of followers who accompany the model selecting the wargear. If selected by an Independent Character these will form a unit with that character but do not prevent that character joining a unit as normal. If selected by a model that is not an independent character they will form part of the unit that the character belongs to. All followers are removed if their owner is killed.

Toughness. It is possible to improve a model's Toughness with the Mark of Nurgle or some Daemonic Gifts. The model's unmodified Toughness is the one used to determine whether an attack inflicts 'Instant Death' however. The only exception to this is the extra Toughness granted by Daemonic Stature. A model with this ability would have 5 Toughness and would not therefore be killed outright by a wound from a Strength 9 lascannon if it had more than one wound remaining.

Marks of Chaos

All the Marks of Chaos are shown in the following table. See the Books of Chaos for more details on these.

Item Points
Mark of Chaos Undivided 5/1 pts
Mark of Khorne 10/5 pts
Mark of Slaanesh 10/5 pts
Mark of Nurgle 10/5 pts
Mark of Tzeentch 10 pts

Weapons

One-handed Weapons

Item Points
Bolt Pistol 1 pt
Chainfist (Terminators only) 30/18* pts
Close combat weapon* 1 pt
Lightning Claw 25/15* pts
Plasma Pistol 15/10 pts
Power Fist 25/15* pts
Power Weapon 15/10* pts

Two-handed Weapons

Item Points
Bolter 2 pts
Combi-bolter 3* pts
Combi-flamer 10/5* pts
Combi-melta 15/10* pts
Great weapon 3 pts
Pair of Lightning Claws 30* pts

Wargear

All models with access to the Armoury may select items from this list.

Item Points
Bionics* 5 pts
Chaos Hound 12 pts each
Chaos Marine Bike 30/20 pts
Frag Grenades 1 pts
Krak Grenades 2 pts
Master-crafted weapon* 15/10 pts
Melta Bombs 5 pts
Personal Icon* 10 pts
Servo-Arm* 30 pts
Spiky Bits* 10 pts
Teleport Homer* 5 pts
Terminator armour 25/19 pts

Psychic Abilities & Equipment

These items and abilities are only available to Sorcerers. The army list details which models can be Sorcerers.

Item Points
Doombolt* 15 pts
Familiar* 5 pts
Gift of Chaos* 20 pts
Mass Mutation 25 pts
Minor Psychic Power* 10 pts
Warp Focus* 10 pts
Warp Talisman* 5 pts
Wind of Chaos* 20 pts

Daemonic Gifts

These are the gifts of the Chaos Gods. All models with access to the Armoury may select abilities from this list.

Item Points
Daemon Armour 20/10 pts
Daemonic Aura 15/10 pts
Daemon Chains* 20 pts
Daemonic Essence* 15/- pts
Daemon Fire* 5 pts
Daemonic Flight 20/10 pts
Daemonic Mutation* 15/10 pts
Daemonic Resilience* 10 pts
Daemonic Rune* 35 pts
Chaos Spawn* 20 pts
Daemonic Speed 15/10 pts
Daemonic Strength* 10/5 pts
Daemonic Stature (Lord only) 15 pts
Daemonic Steed 25/15 pts
Daemonic Talons 10/5 pts
Daemonic Venom 5/3 pts
Daemonic Visage* 5/2 pts

Veteran Skills

See the Special Rules for Veteran skills. These skills can be assigned to units as well as characters.

Item Points
Counter-attack 10/2 pts
Furious Charge 15/3 pts
Infiltrate 15/3 pts
Move Through Cover 5/1 pts
Night Vision 5/1 pts
Siege Specialists 5/1 pts
Skilled Riders -/2 pts
Tank Hunters 15/3 pts

Gifts of the Gods

The items and abilities listed here are only available to models with the Mark of the Chaos god in question. They are listed here for convenience when working out your army – see the Books of Chaos for full details. Gifts of the Gods count toward the model's wargear limit.

Gifts of Khorne

Item Points
Axe of Khorne* 20/15 pts
Banner of Rage* 20 pts
Berserker Glaive* (Daemon weapon) 40 pts
Collar of Khorne* 5 pts
Feel no Pain* 10/5 pts
Juggernaut of Khorne 35 pts
Khornate Chainaxe 3/1 pts
Rage of Khorne 15 pts
Talisman of Burning Blood 10/5 pts

Gifts of Slaanesh

Item Points
Allure of Slaanesh 25 pts
Aura of Acquiescence* 10 pts
Combat Drugs* 25 pts
Doom Siren* 10 pts
Lash of Torment* (Daemon weapon) 25 pts
Minor Psychic Power* 10 pts
Needle of Desire* (Daemon weapon) 25 pts
Rapturous Standard* 50 pts
Sonic Blaster* 5 pts
Steed of Slaanesh 25 pts

Gifts of Nurgle

Item Points
Blight Grenades 25 pts
Manreaper* (Daemon Weapon) 25 pts
Minor Psychic Power* 10 pts
Nurgling Infestation* 20 pts
Nurgle's Rot* 5 pts
Pandemic Staff* (Daemon Weapon) 25 pts
Plague Sword* 25/15 pts
Plague Banner* 50 pts

Gifts of Tzeentch

Item Points
Bedlam Staff* (Daemon Weapon) 25 pts
Blasted Standard* 50 pts
Bolt of Change* 30 pts
Disc of Tzeentch 30 pts
Eye of Tzeentch* 20 pts
Inferno bolts* 10 pts
Minor Psychic Power* 10 pts
Talisman of Tzeentch* 5 pts
Thrall Wizard* 5 pts each
Twisting Path* 15 pts
Warp Blade* (Daemon Weapon) 25 pts

Daemon Weapons

The following Daemon weapons can be used by any model irrespective of the Mark of Chaos they bear. Other examples can be found in the Books of Chaos. The cost of a Daemon weapon counts towards the total spent on Daemonic Gifts.

Item Points
Dark Blade* 25 pts
Dreadaxe* 25 pts
Ether Lance* 35 pts
Kai Gun* 25 pts

Chaos Vehicle Upgrades

Item Points
Blasphemous Rune 10 pts
Coruscating Warp Flame (Tzeentch) 15 pts
Daemonic Possession 20 pts
Destroyer (Khorne) 25 pts
Dirge Caster 15 pts
Dozer Blade 5 pts
Extra Armour 5 pts
Havoc Launcher 25 pts
Living Vehicle 20 pts
Mutated Hull 30 pts
Parasitic Possession 20/40 pts
Pintle Combi-bolter 10 pts
Plague Carrier (Nurgle) 15 pts
Searchlight 1 pt
Smoke launcher 3 pts
Warp Amp (Slaanesh) 20 pts

Models in Terminator armour may only use items marked with a *.

Where an item has two points values, the first value is for independent characters, the second is for Aspiring Champions (or squad members if the item is a Veteran Skill). If one value is a '-' the item is not available to those models. Items with a single points value cost the same for any model allowed to purchase it.

A Chaos Lord may spend 150 points from the armoury, up to 100 points of which may be Daemonic Gifts. Other characters may spend 75 points, of which up to 50 may be Daemonic Gifts.

Errata — Chapter Approved: Codex: Chaos Space Marines Q&A (v3.0): This page's Gifts of Khorne table has two values out of sync with the Book of Khorne's own listing: Juggernaut of Khorne should be 35 points (not 25), and Talisman of Burning Blood should be 10/5 points (not a flat 5). For the purposes of the wargear points limit above: Marks of Chaos, one- and two-handed weapons, and Psychic Abilities & Equipment do not count; Wargear, Daemonic Gifts (including all Gifts of the Gods and Daemon Weapons), and Veteran Skills do count. Everything listed under the Books of Chaos ("Gifts of the Gods" above) counts as a Daemonic Gift for this purpose, except the psychic abilities among them (all Minor Psychic Powers and the Tzeentch-specific powers), which count as Psychic Abilities & Equipment instead — this means items like Thrall Wizards and Inferno Bolts, despite appearing in a Book of Chaos, are Daemonic Gifts, not Psychic Abilities & Equipment, and can therefore only be given to a model that has full access to the Armoury.