Transport: Chaos Rhino

Source: Codex: Chaos Space Marines (2002), p. 25

Troops

Transport: Chaos Rhino

Points Front Armour Side Armour Rear Armour BS
Chaos Rhino 50 11 11 10 4

Type: Tank Crew: Chaos Space Marines

Weapons: The Chaos Rhino is armed with a combi-bolter.

Options: The Chaos Rhino may be equipped with any of the vehicle upgrades and Gifts allowed from the Chaos Space Marine Armoury.

Transport: The Chaos Rhino can carry up to ten Chaos Space Marines. Note that it cannot transport Terminators, Obliterators, Raptors, Daemons or Models with Daemonic Stature.

Fire Points - 1: The Rhino has a large hatch in its hull roof which can be used by up to two passengers as a fire point. This does not leave the Rhino open-topped as its passengers wear power armour.

Access Points - 3: The Rhino has two side hatches and a rear ramp, any of which can be used as access points by the passengers.

Notes: The Rhino is the most ubiquitous vehicle in the Chaos Space Marine arsenal and is renowned for its reliability and ease of maintenance. If a Rhino is immobilised and spends a Chaos turn without firing any weapons its driver may be able to effect a temporary repair that turn. Roll a D6; on a 6 the Rhino will be free to move in its next Movement phase. The check is made in the Shooting phase.