0-5 Commissars

Source: Codex: Imperial Guard (1999), p. 13

0-5 Commissars

Points/Model WS BS S T W I A Ld Sv
Commissar 40 4 4 3 3 2 4 3 10 5+

Commissar Squad: You may include up to five Commissars in your army. These do not count as one of your HQ choices and may be taken in addition to your usual allocation of HQ units in a scenario. Each Commissar must join a separate unit in the army, as described below.

Weapons: Laspistol and close combat weapon.

Options: The Commissar may be given additional equipment from the Armoury. Commissars accompanying a Sergeant who is leading a unit of Rough Riders must also ride a mount, although he receives one at no additional points cost.

Special Rules

Advisors: Each Commissar accompanies an Officer, beginning with the highest ranking Officer in the force and working down through the ranks (ie, Colonel, Captain, Lieutenant). This means that the first Commissar taken for the army must accompany the Command HQ, while others will join platoon command sections if it is possible, or any other Officers in the force if not. If there are more Commissars than Officers, the extra Commissars are assigned to a Sergeant of the player's choice. Commissars cannot join Hardened Veteran units or vehicle units.

A Commissar must always remain within 2" of the Officer or Sergeant to whom he is assigned. If they are killed, the Commissar must remain with the unit they were leading.

Summary Execution: Special rules apply to Commissars (see the Commissars' special rules on page 5 for details).