Force Organisation: Elites
| Pts/Model | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Big Mutant | 25 | 4 | 2 | 6 | 4 | 3 | 3 | 2 | 7 |
| Boss Mutant | +30 | 4 | 2 | 6 | 4 | 4 | 4 | 3 | 8 |
Number/squad: 3-10
Weapons: Teeth, claws, bodyweight. Some large blunt and/or sharp implements.
Options: The squad can be equipped with firearms for +2 points per model. Up to two models in the squad may be upgraded to count as carrying a flamer at +6 points per model or a heavy stubber at +5 points per model. The squad can be upgraded to be scaly (4+ saving throw -1 Initiative) for +5 points per model.
Character: For an additional cost of +30 points one of the mutants can be upgraded to a boss. This only gives him a better profile; he doesn't get to choose anything from the armoury (he can still take squad upgrades).