Genestealer Brood Genofixed species
| Pts/model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Genestealer | 16 | 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 6+ |
Brood: The brood consists of between 6 and 12 Genestealers.
Bio-weapons: Genestealers have rending claws. Depending on the host species, Genestealers show occasional mutability and the whole brood may be equipped with up to one bio-weapon or biomorph enhancement chosen from the following list at the points cost indicated/per model.
- Scything talons (+1A) – 6 pts
- Flesh hooks – 2 pts
- Implant attack – 4 pts
- Toxin sacs (+1S) – 6 pts
- Extended carapace (+1Sv) – 3pts
Special Rules
Infiltrate: Genestealers are intelligent and stealthy. They will take advantage of any opportunity to creep closer to their prey before springing ferociously into the attack. To represent this, Genestealers may infiltrate in scenarios where the Infiltrate scenario special rule is being used. If the mission does not allow units to use the Infiltrate rules then the Genestealers must set up normally with the rest of the army.
Brood Telepathy: Genestealers have their own brood telepathy which allows them to function independently without the influence of the hive mind. Because of this, Genestealer broods outside the range of any Synapse creatures do not use the Instinctive Behaviour rules and instead take Morale checks and Pinning tests just like ordinary troops.