Overview
Both sides are attempting to punch through the enemy lines to establish forward positions and probe the enemy's strength in preparation for a major attack.
Scenario Special Rules
Recon missions use the Infiltrators and Victory Point special rules.
Set-Up
- Both players roll a dice, the winner gets to choose which of the long board edges will be their deployment zone. Units may be deployed up to 18" onto the board.
- Both players roll a dice. The player that loses the roll off deploys one of their units first. The other player then deploys one of their units. The players alternate deploying in this way until their entire armies are on the table.
- No unit may be deployed within 24" of the enemy. The players must deploy their units in the following order: Heavy Support first, followed by Troops, Elites, HQ and finally Fast Attack units.
- If either side has any troops which can Infiltrate then they may deploy these units after all the other units have been placed. They may be placed anywhere on the battlefield which is 18" or more from an enemy unit. If both sides have Infiltrators roll a dice: the winner may choose whether to deploy their Infiltrators before or after enemy Infiltrators.
- Both players roll a dice, the player that rolls highest may choose whether to go first or second.
Diagram: Table divided by a horizontal centre line into two equal deployment zones, each extending 18" in from its respective long board edge.
Mission Objective
Both players must attempt to get units into the enemy deployment zone. Each player gets bonus victory points for each unit they have in the enemy deployment zone at the end of the game.
Each undamaged vehicle, or unit of infantry, bikes or cavalry with over half its original number of models in the enemy deployment zone at the end of the game is worth +200 victory points. Each damaged vehicle or unit with less than half its original models in the enemy deployment zone is worth +100 points.
The player with the highest victory points total wins.
Reserves
None.
Game Length
The Game lasts six turns.
Line Of Retreat
Troops which are forced to fall back will do so towards the nearest board edge of their deployment zone, using the normal Fall Back rules.