Famous Regiments
Each of these regiments is built using five (or occasionally more, reflecting a particularly storied history) Doctrine selections from Restricted Troops, Alternate Regimental Organisation, Skills and Drills, and Special Equipment.
Errata — Chapter Approved: Codex: Imperial Guard Q&A (v1.0): A regiment with more than five Doctrines listed here gets the full benefit of all of them, not just five — the extra length simply reflects that regiment's particularly storied history. Codex: Eye of Terror's Cadian entry lacks a 0-1 restriction on its Hardened Veterans option, which might imply more than one is allowed — but Cadians in this Codex don't have access to the Hardened Veterans Doctrine at all; the Eye of Terror entry doesn't remove the 0-1 constraint, it simply means Cadians use the Codex: Imperial Guard Hardened Veterans entry with all of its normal restrictions.
Cadian Shock Troops
Preferred special weapon: Grenade Launcher · Preferred heavy weapon: Autocannon
Grenadiers, Sanctioned Psykers, Special Weapon squads, Storm Trooper squads, Iron Discipline, Sharpshooters, Conscript platoons
Valhallan Ice Warriors
Preferred special weapon: Flamer · Preferred heavy weapon: Mortar
Heavy Weapon platoons, Priests, Conscript platoons, Xeno-fighters: Orks, Close Order Drill, Veterans
Tallarn Desert Raiders
Preferred special weapon: Plasma gun · Preferred heavy weapon: Missile Launcher
Priests, Hardened Fighters, Rough Rider squadrons, Light Infantry, Sharpshooters
Mordian Iron Guard
Preferred special weapon: Grenade Launcher · Preferred heavy weapon: Lascannon
Sanctioned Psykers, Ratling squads, Heavy Weapon platoons, Sharpshooters, Close Order Drill, Die-hards
Armageddon Steel Legions
Preferred special weapon: Grenade Launcher · Preferred heavy weapon: Missile Launcher
Mechanised, Storm Trooper squads, Xeno-fighters: Orks, Ratling squads, Conscript platoons
Tanith First & Only
Preferred special weapon: Flamer · Preferred heavy weapon: Missile Launcher
Light Infantry, Priests, Sharpshooters, Veterans, Hardened Fighters, Independent Commissars, Special Equipment: Cameleoline
Catachan Jungle Fighters
Preferred special weapon: Flamer · Preferred heavy weapon: Heavy Bolter
Veterans, Jungle Fighters, Hardened Fighters, Special Weapon squads, Ogryn squads
Savlar Chem-Dogs
Preferred special weapon: Flamer · Preferred heavy weapon: Heavy bolter
Rough Rider squadrons, Ogryn squads, Special Equipment: Chem-inhalers, Light Infantry, Xeno-fighters: Orks
Terrax Guard
Preferred special weapon: Meltagun · Preferred heavy weapon: Lascannon
Independent Commissars, Special Equipment: Carapace Armour, Close Order Drill, Grenadiers, Storm Trooper squads
Harakoni Warhawks
Preferred special weapon: Plasma Gun · Preferred heavy weapon: Heavy bolter
Drop Troops, Storm Trooper squads, Special Equipment: Carapace Armour, Heavy Weapon platoons, Special Weapon squads
Death Korps of Krieg
Preferred special weapon: Meltagun · Preferred heavy weapon: Heavy bolter
Rough Rider squadrons, Iron Discipline, Die-hards, Hardened Fighters, Storm Trooper squads, Heavy Weapon platoons
Kanak Skull Takers
Preferred special weapon: Flamer · Preferred heavy weapon: rarely used
Special Equipment: Warrior Weapons, Ogryn squads, Hardened Fighters, Rough Riders squadrons, Die-hards