| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Blood Claw Biker | 30 | 3 | 3 | 4 | 4(5) | 1 | 4 | 1 | 8 | 3+ |
Squad: The squad consists of between 3 and 8 Blood Claws.
Weapons: Each bike is fitted with twin-linked bolters and each Space Marine biker is armed with a bolt pistol or a close combat weapon.
Options: Up to two models in the pack may replace their bolt pistol or close combat weapon with one of the following weapons each: power weapon at +8 pts; power fist at +12 pts; plasma pistol at +8 pts.
One model may replace their bolt pistol or close combat weapon with one of the following weapons: flamer at +6 pts; meltagun at +8 pts; plasma gun at +10 pts.
Special Rules
Headstrong: Blood Claws must charge if one of their models is within 6" of the enemy, unless the pack is being led by an independent character. They must advance after a defeated enemy unit and may never choose to use the optional Voluntary Fall Back rule.
Errata — Chapter Approved: Codex: Space Wolves clarifications (v1.0): Because Head-strong compels a charge if the enemy is within 6", Blood Claws cannot rapid fire their bolt pistols when the enemy is within 6", as this would prevent them from assaulting.
Berserk Charge: Blood Claws are famed for delivering ferocious charges. They receive a bonus of +2 attacks when they charge, rather than only +1 attack as is normally the case. Note that this rule only applies to Blood Claws and not to Wolf Guard Leaders or to characters that have joined the pack.
Jump Packs: You may choose to replace the bikes of a Blood Claws bike pack with jump packs instead. If you do this, they are armed with a jump pack, bolt pistol and close combat weapon but their points costs and weapon options all remain the same.
Remember to use the Blood Claws' normal Toughness of 4 if they have jump packs, rather than the increased Toughness of 5 which they receive for having a bike.
Blood Claws that have jump packs are allowed to Deep Strike in scenarios that allow the Deep Strike rules to be used.
Errata — Chapter Approved: Codex: Space Wolves clarifications (v1.0): Blood Claw packs equipped with jump packs instead of being mounted on bikes will automatically have frag grenades and krak grenades. They may additionally have meltabombs at +5 points per model.