| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Talos | 100 | 5 | 3 | 7 | 7 | 3 | 4 | D6 | – | 3+ |
Weapons: The Talos is armed with a Talos sting and Talos claws.
Special Rules
Talos Sting: This is a unique weapon found only on the Talos. It has the following profile.
Range 24" Strength 4 AP 5 Assault 6
Wildfire: A Talos fires off wild volleys of shots rather than aiming at a specific target. When it shoots, roll to hit as normal. Then allocate the first hit scored to the nearest enemy model to the Talos, the second hit to the second closest model, and so on until all the hits (if there are any!) have been used up. Note that this may mean that models from different units are hit by the attacks. Also note that only models within range of the weapon and in its line of sight can be hit. Once all possible targets in range and within its line of sight have been hit once each, any further hits are wasted.
Talos Claws: The Talos gets D6 attacks with its claws (+1 if charging) when it fights in close combat. Roll to hit and wound normally. No armour saves are allowed against the claws. Against a vehicle roll only once for Armour penetration, but add +1 to the Armour Penetration dice roll for each hit scored by the Talos after the first (eg, if the Talos hits a vehicle three times with its claws it would add +2 to its AP roll).
Fearless: The Talos never falls back and cannot be pinned. It automatically passes any Morale checks.
Skimmer: The Talos can move over difficult terrain without penalty. However, if it starts or finishes its move in difficult terrain it will suffer a wound with no save on a D6 roll of 1.
Errata — Chapter Approved: Codex: Dark Eldar Q&A (v2.0): When the Talos's Wildfire attack kills models, the exact models allocated hits by proximity are the ones removed — the Talos's owner does not get the normal shooting-casualty choice of which models to remove, since Wildfire's own special rules override the normal ones. Despite being a Skimmer, the Talos has more in common with a walker (like a Dreadnought or Wraithlord) in close combat — enemies hit it normally, they do not need to roll 6s to hit it as they would against a flying skimmer. Wildfire's "closest model" targeting applies to anything on the table, including vehicles, not just infantry models.