Warboss

Source: Codex: Orks, p. 8; Chapter Approved – Codex: Orks Q&A (v1.0), p. 1

Points WS BS S T W I A Ld Sv
Warboss 60 5 2 5 4 3 4 4 9 6+

Your army must include a Warboss.

Errata — Chapter Approved: Codex: Orks Q&A (v1.0): An army may only ever take a maximum of one Warboss — a second Warboss can only appear if two entirely separate warbands (detachments) are fighting side by side, as under the Very Large Games rules.

Options: A Warboss may be given any equipment allowed from the Ork Armoury.

Bodyguard: The Warboss may be accompanied by a bodyguard (see entry below). If he has a bodyguard then the Warboss and his bodyguard are treated as a single unit during battle. Note that the bodyguard does not count as a separate HQ choice (it does not use up a HQ 'slot').

Wartrukk: If the Warboss and his bodyguard number ten models or less (including squigs, Grots, etc) they may be mounted in a wartrukk at a cost of +30 pts. See below for details.

Special Rule

Independent Character: Unless accompanied by his bodyguard (see below) the Warboss is an independent character and follows all the rules for independent characters as given in the Warhammer 40,000 rulebook.

Warboss's Bodyguard

Nobz

Points/model WS BS S T W I A Ld Sv
Nob 20 4 2 4 4 2 3 3 7 6+

Number: The Warboss may be accompanied by between five and ten Nobz. Options: The Nobz may be given any equipment allowed from the Ork Armoury.

Errata — Chapter Approved: Codex: Orks Q&A (v1.0): The bodyguard must start at a minimum of five Nobz — any published army list showing fewer (such as White Dwarf #247's three-Nob example) is simply a mistake. Mekboyz and Mad Doks are separate additions on top of that five-to-ten-Nob core, not counted towards it. When a retinue including some Nobz in mega armour and some not makes a charge or sweeping advance, each model moves at its own difficult-terrain-adjusted speed — mega-armoured Nobz move as though in difficult terrain while others don't, resolved using the normal rules for units with some models in difficult terrain and others not; the Warboss (if not himself in mega armour) is not slowed down to match them.

Mekboyz

Points/model WS BS S T W I A Ld Sv
Mekboy 10 4 2 3 4 1 2 2 7 6+

Number: If the Warboss is accompanied by a bodyguard he may also be accompanied by up to two Mekboyz. Options: The Mekboyz may be given any equipment allowed from the Ork Armoury.

Mad Doks

Points/model WS BS S T W I A Ld Sv
Mad Dok 10 4 2 3 4 1 2 2 7 6+

Number: If the Warboss is accompanied by a bodyguard he may also be accompanied by up to two Mad Doks. Options: The Mad Doks may be given any equipment allowed from the Ork Armoury.