Kannon

Source: Codex: Orks, p. 35

Kannon are heavy guns mounted on wheeled carriages and crewed by Gretchin. They can fire either a big bore frag round for blasting infantry or a solid shell for punching through tanks. They are appallingly inaccurate but make very, very big holes when they hit!

Kannon may use frag or shell rounds: choose which you are firing with before rolling to hit. Frag rounds are resolved in the same way as ordnance but use the small Blast marker – place the marker (within range and line of sight) and roll the Scatter dice and a D6. The marker moves D6" in the direction indicated if an arrow is rolled. If a 'hit' is rolled the shot lands on target but if a 6 is rolled on the D6 a hit is scored and one of the Gretchin krew is killed in a nasty firing accident. Kannons firing shells have to hit as normal and have a BS of 2.

Against vehicles shells count as an ordnance hit, so roll 2D6 for armour penetration and pick the highest results. Any penetrating hits roll for damage on the Ordnance Damage table, for glancing hits use the Glancing Hits table as normal. Kannon have the following characteristics:

Range Str AP Notes
Kannon (Frag) 36" 5 5 Heavy 1/Blast
Kannon (Shell) 36" 8 3 Heavy 1