Blood Angels are gripped by the spirit of Sanguinius and are prone to entering a berserk frenzy of bloodletting in battle. This is terrifying to behold as they unleash their righteous fury, butchering any enemy that lie in their path. All Blood Angels models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat. This does not apply if the Blood Angels themselves are charged, or are in a second or subsequent round of close combat. It will however apply in the first round of combat if the Blood Angels make a sweeping advance into an enemy unit.
A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so. You may not opt to consolidate.
Blood Angels are so eager for bloodshed they become barely controllable in combat. At the start of every Blood Angels turn, roll a D6 for each Blood Angels unit in the army (including vehicles, vehicle squadrons and independent characters). On a roll of 1, the unit moves D6" forwards. This must be made towards the enemy (ie, the unit ends the move closer to the enemy than at the start). This extra move does not affect the unit's movement in the movement or assault phases, but the unit will count as moving for the purposes of firing rapid fire, pistol and heavy weapons.
Errata — Chapter Approved: Codex: Blood Angels Q&A (v1.0): If a squad fails a Leadership test to regroup and falls back, do not take a Black Rage test for it that turn — as Space Marines you would automatically regroup if eligible, and if unable to regroup for any reason you simply continue to fall back instead.
Where a unit is mounted in a transport vehicle, you only make one Black Rage roll for the passengers and the vehicle together, not a separate roll for each. If the roll succeeds, the whole transport (with its passengers) advances D6" — this is true even if the vehicle's access hatches are currently blocked by an adjacent enemy unit, since the unit isn't disembarking, the transport itself is simply moving forward. (Models with Blood Frenzy, from Codex: Chaos Space Marines, work the opposite way and will disembark instead.)