Saim-Hann Wild Riders

Source: Codex: Craftworld Eldar, p. 7

Saim-Hann Wild Riders

Wild Rider Force Organisation Chart

To reflect the unique structure of the Saim-Hann craftworld, a Wild Rider Host always use the Force Organisation chart that is given to the right, regardless of the scenario being played.

In addition, Swooping Hawks squads become an Elites choice.

Diagram: All Missions — Force Organisation Chart. The chart which a Saim-Hann Wild Rider Host must use for ALL missions:

  • Compulsory: 1 HQ, 2 Fast Attack
  • Optional: 1 HQ, 1 Elites, 3 Troops, 4 Fast Attack, 1 Heavy Support

A Saim-Hann army also has the following additional HQ choice:

Wild Rider Chief

Points/Model WS BS S T W I A Ld Sv
Wild Rider Chief 65 5 4 3 3(4) 2 5 3 10 3+

Wargear: The Chief rides an Eldar jetbike armed with twin-linked shuriken catapults. He is armed with a close combat weapon.

Options: The shuriken catapults may be upgraded to a single shuriken cannon for +25 pts.

The Chief may exchange his close combat weapon for a power weapon at +12 pts.

Retainers: The Chief may be joined by a squadron of Kinsmen chosen from the entry below.

Special Rules

Chief of the Wild Riders: The Wild Rider Chief will never fall back under any circumstances and cannot be pinned. This ability is conferred to any unit led by the Chief.

Independent Character: Unless accompanied by his Kinsmen, a Wild Rider Chief is an Independent Character. He may only join Guardian jetbike squads.

Wild Rider Kinsmen

Points/Model WS BS S T W I A Ld Sv
Kinsmen 40 4 3 3 3(4) 1 5 2 9 3+

Squadron: The squad consists of between 5 and 10 Kinsmen. The Wild Rider Chief and his Kinsmen form a single unit and take up one HQ choice from the force organisation chart.

Type: Eldar jetbike.

Weapons: The jetbikes are armed with twin-linked shuriken catapults. The riders are each armed with a close combat weapon.

Options: Up to half the Kinsmen (rounding down) may replace their shuriken catapults with a single shuriken cannon at +20 pts per model.

One Kinsman may carry the Family Banner for +35 pts. While the model with the Family Banner is still on the table, the Chief and his Kinsmen may re-roll any missed close combat attacks on the same turn that they charge into an assault.

Expert Pilots

The Saim-Hann are skilled at piloting their skimmers. The following units in a Saim-Hann Wild Rider Host may re-roll failed Difficult Terrain tests during the Movement phase:

  • Wild Rider Chief and Kinsmen
  • Guardian Jetbike Squads
  • Vyper Squadrons
  • Wave Serpents
  • Falcons
  • Fire Prisms

Deployment

In any mission, a Saim-Hann army may deploy Fast Attack units instead of Troops units (for example, in a Patrol mission a Saim-Hann army may choose to deploy either a Troops unit or a Fast Attack unit before the battle). Note that this is instead of Troops, you can't deploy both Troops and Fast Attack units.