| Points | Front Armour | Side Armour | Rear Armour | BS | |
|---|---|---|---|---|---|
| Wave Serpent | 110 | 12 | 12 | 10 | 3 |
Type: Tank, Skimmer, Fast
Crew: Eldar
Weapons: The Wave Serpent mounts twin linked shuriken cannons and twin linked shuriken catapults.
Options: You may upgrade the twin linked shuriken cannons with one of the following: twin linked scatter lasers at +5 pts; twin linked Eldar missile launchers at +20 pts; twin linked bright lances at +15 pts; twin linked star cannons at +15 pts. The twin linked shuriken catapults can be upgraded to a single shuriken cannon for +20 pts. A Wave Serpent may be given the following vehicle upgrades: crystal targeting matrix, spirit stone, vectored engines, star engines, scythes.
Transport: The Serpent can carry up to 10 models, or 5 Wraithguard and a warlock. It may not carry an Avatar or Wraithlord or a squad that has an anti-grav platform.
Transport Option: The Wave Serpent is a transport option for Striking Scorpions, Howling Banshees, Fire Dragons, Wraithguard, Guardian Storm squad, Dire Avengers, Guardian Defender squad or Dark Reapers.
Special Rules
Energy Field: The prow is protected by an energy field to ward off enemy shots. Any ranged attack against the Wave Serpent from the front or side arc with a strength greater than 8 counts as strength 8. In addition, any attacks against a Wave Serpent never roll more than +1D6 for their armour penetration (for example, melta weapons at half range or ordnance only roll one dice). Attacks in close combat, or from the rear, are unaffected by the energy field and do not suffer these penalties.