The Planetfall mission has the Space Marines making a surgical strike from orbit to take out an enemy HQ. It is a special type of mission and can only be used with your opponent's consent. The Space Marines are always the attackers in this mission.
Use these force organisation charts to work out the forces for this mission (Note that dark toned boxes indicate choices which you must include in your army).
Space Marine Force
| Compulsory | Optional |
|---|---|
| 1 HQ | 1 HQ* |
| 2 Troops** | 4 Troops** |
| 3 Elites | |
| 3 Fast Attack*** |
* Characters can not ride bikes.
** Space Marines Assault squads may be taken as Troops in this mission.
*** Only land speeders, land speeder Tornadoes and land speeder Typhoons may be chosen.
Defender's Force
| Compulsory | Optional |
|---|---|
| 1 HQ | 1 HQ |
| 1 Elite | 2 Elites |
| 4 Troops | |
| 2 Fast Attack | |
| 2 Heavy Support |
Overview
Space Marines often carry out special missions that require them to make an assault from an orbiting spacecraft. They are well trained and equipped to carry this out, descending from orbit in huge Thunderhawk gunships or specially designed drop pods, and then unleashing a well-coordinated attack before the enemy knows what hit it.
Scenario Special Rules
Planetfall uses Deep Strike, Hidden Set-Up, Victory Points and Random Game Length.
Set-Up
- The defender sets up using Hidden Set-Up, anywhere on the table but at least 12" from a table edge. The defender's hidden set-up is not revealed until after the Space Marines have arrived in their first turn.
- The Space Marines all enter play on the first turn using the Deep Strike rules. Even troops that cannot normally use Deep Strike may use it for this mission.
- The Space Marines get the first turn in this mission.
Mission Objective
The Space Marines must kill all of the defenders' HQ units and score the most victory points. Any other result is a victory for the defenders.
IMPORTANT: The Space Marines score triple the normal number of victory points for HQ units they eliminate in this mission.
Reserves
None.
Game Length
The game lasts for a random number of turns (see the Scenario Special Rules on pages 132-137 in the Warhammer 40,000 rulebook).
Line of Retreat
Any unit forced to fall back will head for the nearest table edge using the shortest possible route. The rules for falling back are on pages 71-72 of the Warhammer 40,000 rulebook.