The Wargame
Play this game on a large table (or the floor / a 6' x 12' table / the larger the better). The only terrain on the table are a few areas of rocky ground. The rest is open, bare desert.
Deploy the Imperial forces first, up to 12" from their table edge. Next deploy the Tau forces, up to 12" from their table edge. The Imperial player takes the first turn. On the turn they arrive, all Reserves move on from their own table edge.
The game lasts until either all the Imperial forces have exited the board, or either side has no forces left fighting.
Objectives
The Imperial forces must advance as far as they can, exiting via the Tau board edge if possible. They should aim to get half their forces off the Tau board edge. The Tau must prevent this.
Notes
As a powerful Space Marine armoured attack, supported by Titans, this is a big wargame, and will require a lot of toy soldiers and a big table. It is the sort of game you can play with multiple commanders on each side, with each providing some of the forces.
Expanding this (already large) game can be done by adding Imperial Guard forces and a second Warhound. This would be a Chimera-borne Armoured Fist platoon of the 114th Cadian regiment, maybe accompanied by two Salamander Scouts, arriving from Reserve, with orders to advance off the opposite table edge.
Forces of the Imperium
Legio Ignatum Warhound – Advensor Primaris – Mars pattern Titan with plasma blastgun and Vulcan mega-bolter
Tactical Squad 1
- Sergeant with boltgun
- 1 Space Marine with missile launcher
- 1 Space Marine with melta gun
- 7 Space Marines with bolters
- in a Land Raider with extra armour, pintle-mounted storm bolter, searchlight, smoke launchers
Reserves
Space Marine Command Squad
- Captain Orelius with bolt pistol, lightning claw, terminator honours, iron halo, purity seals, frag and krak grenades
- Apothecary with narthecium, reductor
- Company standard bearer with company standard
- 1 Space Marine with multi-melta
- 1 Space Marine with plasma gun
- 5 Space Marines with boltguns
- in a Land Raider Prometheus with hunter-killer missile, smoke launchers
Devastator Squad
- Sergeant with bolter
- 2 Space Marines with lascannons
- 2 Space Marines with heavy bolters
- 5 Space Marines with bolters
- in a Rhino with extra armour, smoke launchers
Predator Destructor with lascannon sponsons, extra armour, Power of the Machine Spirit, pintle-mounted storm bolter, smoke launcher
Predator Destructor with heavy bolter sponsons, extra armour, Power of the Machine Spirit, pintle-mounted storm bolter, smoke launcher
Techmarine with bolter, power axe, signum, auspex, servo-arm, 2 servitors
Whirlwind with vengeance missiles, Power of the Machine Spirit
Tactical Squad 2
- Sergeant with bolter
- 1 Space Marine with missile launcher
- 1 Space Marine with flamer
- 7 Space Marines with boltguns
- in a Rhino with smoke launchers
Tactical Squad 3
- Sergeant with bolter
- 1 Space Marine with missile launcher
- 3 Space Marines with boltguns
- in a Razorback with twin-linked lascannons, extra armour, hunter-killer missile, smoke launchers
Tau Forces
Hammerhead with railgun, smart missile system, target lock
Hammerhead with missile pods, smart missile system, 4 Seeker missiles
Pathfinders – Team: 4 Shas'la, pulse carbines, Markerlights. All have photon and EMP grenades. The team is led by a Shas'ui.
Reserves
Hammerhead with railgun, burst cannons, multi-tracker
Fire Warriors
- Team: 12 Shas'la, pulse rifles, in a Devilfish with flechette discharger, 2 Seeker missiles
- Team: 12 Shas'la, pulse rifles, in a Devilfish with decoy launchers, 2 Seeker missiles
All have photon and EMP grenades. Each team is led by a Shas'ui with a Markerlight.
Piranha Squadron – 2 Piranhas with burst cannons, 2 Seeker missiles
Broadside Battlesuit Team (bonded)
- Shas'vre Broadside battlesuit, smart missile system, shield generator
- Shas'ui Broadside battlesuit, plasma rifles, target lock
- Shas'ui Broadside battlesuit, smart missile system, multi-tracker
Tigershark with twin heavy railguns and 6 Seeker missiles