0-1 Hellions

Source: Codex: Dark Eldar (1998), p. 11

Points/Model WS BS S T W I A Ld Sv
Hellion 16 4 4 3 3 1 6 1 8 5+
Hellion Succubus +16 4 4 3 3 1 6 2 8 5+

Squad: The squad consists of between three and ten Hellions.

Weapons: Each Hellion is armed with a hellglaive.

Options: Up to one Hellion may be armed with a shredder at +15 pts or a blaster at +10 pts.

Character: One Hellion may be upgraded to a Hellion Succubus at an additional cost of +16 pts. The Hellion Succubus may choose additional equipment from the Dark Eldar Armoury.

Special Rules

Hellion skyboard & hellglaive: Special rules apply to the Hellion skyboard and hellglaive. These are included in the Wargear section of this Codex.

Combat Drugs: Hellions are a subsect of the Wych cult, and like Wyches they use combat drugs to artificially boost their abilities. Roll a D6 for each Hellion squad at the start of the battle to see what effect the vile narcotics have on the unit. A separate D6 roll is made for each unit, and the effect lasts for the entire battle. If the Hellion Succubus leading the squad is given a combat drug dispenser then its effects only apply to them and replace the effects of the squad's own evil concoctions.

D6 Result
1 Crazed! Ignores all fall back results, always advances after a combat and never consolidates.
2 +1 WS
3 +1 S
4 Always strikes first
5 Re-roll any misses in close combat.
6 +1 Attack