| Points | Str | AP | Notes | |
|---|---|---|---|---|
| Plasma Charge | 20 | 7 | 2 | See below |
| Shredder Mine | 20 | 3 | 5 | See below |
| Spring Mine | 25 | 4 | 6 | See below |
| Trap | 10 | 3 | 6 | See below |
Placement: You may include up to three booby traps as a single Heavy Support choice. Each booby trap you take allows you to booby trap a 1' square area. The booby traps you take may be set up in the same area or split between different areas.
Special Rules
Set-Up: Booby traps are set up using the special rules that can be found on page 21.
Ignore Cover Saves: All booby traps ignore cover saves.
Pinning: Any unit that suffers one or more casualties from a booby trap must test for pinning.
Plasma Charge: The model that triggered the charge is hit automatically.
Shredder Mine: The mine is located D6" away from the model that triggered it, in the direction indicated by the arrow on the Scatter dice (note that the 'hit' face has an arrow on it for this purpose as well). The player who laid the mine may place the Flamer template with the narrow end at the location of the mine and position it in such a manner that the model who triggered the shredder mine is at least partially under the template. Any models touched by the template are hit automatically.
Spring Mine: Place the large Ordnance Blast marker so that the central hole is over the model which triggered the booby trap. Then roll for scatter in the same way as you would for ordnance. Any models that are fully under the Ordnance Blast marker are hit automatically, and any that are partially under the Blast marker are hit on a 4+.
Trap: Place the small Blast marker so that the central hole is over the model that triggered the device. Any models fully under the Blast marker are hit automatically and any partially under are hit on a 4+.