Cadian Shock Troops

Source: Codex: Eye of Terror, p. 37

Cadian regiments campaigning away from Cadia for long periods will often fill their ranks with local recruits and may even include subhumans such as Ogryn in their formations. Such regiments use the standard Codex: Imperial Guard list. This list covers regiments that have maintained their links with their homeworld.

Cadian Shock Troops use the following units from Codex: Imperial Guard and from the new entries below:

Category Units
HQ 1 Command Platoon* (with 0-2 Special Weapon Squads as part of the allowance of 0-5 support squads); 0-5 Commissars*; 0-5 Sanctioned Psykers
Elites Hardened Veteran Squads*; Kasrkin Squads (Use the Stormtrooper entry in Codex: Imperial Guard)
Troops 1+ Infantry Platoons*; Armoured Fist Squad*; 0-3 Kasrkin Squads; Youth Army Platoons
Fast Attack Sentinel Squadrons* (all variants including Cadian pattern below); Hellhounds*
Heavy Support Leman Russ*; Leman Russ Demolisher*; Basilisk*

*The profiles, rules and options for these units are found in Codex: Imperial Guard

Cadians select their wargear and vehicle upgrades from Codex: Imperial Guard.

Cadian Special Rules

Iron Discipline: Cadian nobles are raised from birth to be officers. They have an air of confidence and authority that keeps Cadian Regiments fighting on the last man. Any unit using the Leadership characteristic of a Cadian Officer (Colonel, Captain or Lieutenant) with the Iron Discipline ability for a Morale or Pinning test ignores the -1 modifier for being under full strength and may regroup even if below half strength. Cadian Officers may gain this ability for +5 points each.

Sanctioned Psykers: Cadia is close to the Eye of Terror and has a high incidence of psychic activity. Some of these individuals exhibit enough control over their powers to provide support to the Shock Troops in battle. These sanctioned psykers will have one randomly determined power purchased from the list provided. Remember when selecting wargear that they are not officers.

Kasrkin: Cadia maintains several military academies based on the model set by the Schola Progenium. Exceptional individuals are trained at these establishments to Imperial Stormtrooper standards as Kasrkin (pronounced Kas-er-kin). Kasrkin squads are allocated to shock troop companies to provide an extra cutting edge in battle. See Kasrkin Squad for more details.

Sharpshooters: Cadians are formidable marksmen having undergone military training from an early age. Any Cadian infantry model with a BS of 3 may make a single re-roll of a shooting to hit roll of 1. No Cadian can miss that badly! The Sharpshooter ability has no effect when firing plasma weapons (which few men survive using long enough to master) or sniper rifles (where the slightest inaccuracy ruins the shot). This ability cost 10 points for a single squad (of any type).

Youth Army: Cadians are inducted into the military at an early age. Cadian armies may include Youth Army cadets.

Special Weapon Squads: Cadian Shock Trooper Regiments may include squads of weapon specialists in their ranks. A Cadian army can include 0-2 special weapon squads as part of its command platoon but any used will count against the limit of five support squads.

Cadian Pattern Sentinel

This is a regular Sentinel, armed with an autocannon instead of a multi-laser, and costing 45 points.

Cadian Weaponry

Demolition Charges: Only one demolition charge can be used by a unit in any one turn. They have a range of 6". The attack is treated as an ordnance attack except that the model using the charge can move in the turn that it throws it. Place the ordnance blast marker normally and then roll to see if it scatters. Because of the short range this can be very hazardous to the user. Demolition charges are one-shot weapons. Once a model has used his demolition charge and survived, replace it with a model armed with a lasgun or a laspistol and close combat weapon. If such a substitute is not available remove the model instead.

Weapon Range Str AP Notes
Demolition Charge 6" 8 2 Ordnance