Daemonic Special Abilities

Source: Codex: Daemon Hunters, p. 51

Daemonic Special Abilities

Daemonic Visage

The model is terrifying to look upon and fills his enemies with preternatural dread. If a unit has to take a Morale test after losing a close combat and the enemy includes models with Daemonic Visage the Morale test is at -1 Leadership. If all of a unit's opponents have the ability, or one of them is a Greater Daemon then the test is at -2 Leadership instead.

Daemon Flight

The model is able to fly on mighty daemonic wings. It moves as if it has a jump pack (see the special rules in the Warhammer 40,000 rulebook). The model does not have to fly and may always choose to move as infantry in any Movement or Assault phase. Because of its sheer size and power, a winged Greater Daemon does not have to take Difficult Terrain tests if it lands in difficult terrain.

Daemonic Talons

The model has unnaturally sharp talons and horns. It may use no other weapons but will always count as having an additional close combat weapon. Any rolls to hit of 6 will inflict an automatic wound with no Armour save possible.

If a creature with daemonic talons rolls a 6 for its armour penetration dice roll against a vehicle, it rolls another D6 and adds the result to the total armour penetration score.