Headquarters
Farseer
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Farseer | 40 | 5 | 5 | 3 | 4 | 3 | 5 | 1 | 10 | 4+ |
Options: A Farseer may be given any equipment allowed by the Craftworld Eldar armoury.
Bodyguard: The Farseer may be accompanied by up to 5 Warlocks (see separate entry).
Transport: The Farseer and Warlocks may be mounted in a Wave Serpent for +110 pts.
Special Rules
Independent Character: Unless accompanied by one or more Warlocks, the Farseer is an independent character and follows the Independent Character special rules as given in the Warhammer 40,000 rulebook.
Psychic Powers: The Farseer must choose between 1 and 4 psychic powers for the points cost listed in the Craftworld Eldar armoury.
Rune Armour: See the Wargear section for details.