| Emplacement | Points | Front Armour | Side Armour | Rear Armour | BS |
|---|---|---|---|---|---|
| 80+ weapon | 13 | 13 | 12 | 3 |
Type: Immobile
Crew: Imperial Guard
Weapons: The Emplacement must be equipped with one of the following turret mounted weapons: twin-linked heavy bolters +25 pts; heavy flamer +15 pts; battle cannon +50 pts; multi-laser +20 pts; lascannon at +25 pts; autocannon at +20 pts; twin-linked autocannons +30 pts; plasma cannon at +30 pts; plasma-destroyer +45 pts; missile launcher +20 pts; multi-melta +30 pts; Demolisher cannon +50 pts; Vanquisher cannon +75 pts; Inferno cannon +30 pts.
Options: An Emplacement may be upgraded with either of the following vehicle upgrades: camo-netting, searchlight.
Fortifications: In any game that the Imperial Guard are allowed to use Fortifications scenario special rules, they may pick Emplacements. Each Emplacement counts as a Troops choice for the points cost given above.
Special Rules
Damage: Use the Fortifications Damage Table when rolling to damage a Gun Emplacement. In the event of a Collapse result do not roll for the occupants escaping, the crew of the weapon are lost.