Turret Emplacement

Source: Imperial Armour I, p. 196

Emplacement Points Front Armour Side Armour Rear Armour BS
80+ weapon 13 13 12 3

Type: Immobile

Crew: Imperial Guard

Weapons: The Emplacement must be equipped with one of the following turret mounted weapons: twin-linked heavy bolters +25 pts; heavy flamer +15 pts; battle cannon +50 pts; multi-laser +20 pts; lascannon at +25 pts; autocannon at +20 pts; twin-linked autocannons +30 pts; plasma cannon at +30 pts; plasma-destroyer +45 pts; missile launcher +20 pts; multi-melta +30 pts; Demolisher cannon +50 pts; Vanquisher cannon +75 pts; Inferno cannon +30 pts.

Options: An Emplacement may be upgraded with either of the following vehicle upgrades: camo-netting, searchlight.

Fortifications: In any game that the Imperial Guard are allowed to use Fortifications scenario special rules, they may pick Emplacements. Each Emplacement counts as a Troops choice for the points cost given above.

Special Rules

Damage: Use the Fortifications Damage Table when rolling to damage a Gun Emplacement. In the event of a Collapse result do not roll for the occupants escaping, the crew of the weapon are lost.