Deathworld Veteran Snipers

Source: Codex: Catachan, p. 5; Chapter Approved – Codex: Catachans Q&A (v1.0), p. 1

Points/Model WS BS S T W I A Ld Sv
Sniper 20 4 3 3 3 1 3 1 7 5+

Loners: You may include up to three Deathworld Veteran Snipers as a single Elites choice. They do not form units and are set up separately (see Special Rules below).

Weapons: Sniper rifles.

Special Rules

Deathworld Toxins: Deathworld Veteran Snipers use the deadly toxins found on their homeworld. They may re-roll a failed roll to wound when using their rifles.

Deathworld Veterans: Deathworld Veteran Snipers are Deathworld Veterans as described in the Special Rules section at the start of this army list (points for the upgrade have been included above).

Ambush: Deathworld Veteran Snipers may be set up in ambush as described in the Special Rules section at the start of the army list.

Camouflage: Deathworld Veteran Snipers have a 3+ cover save in woods or jungle terrain.

Disappear: You may never move a Deathworld Veteran Sniper model. During your movement phase you may remove the model, representing the Sniper merging back into the shadows so he can fight another day. Once removed, a Sniper may not return to the battlefield but doesn't count as having been killed for victory point purposes. Deathworld Veteran Snipers can't claim table quarters or other objectives and don't have to be killed for an attacker to win Meat Grinder.

Errata — Chapter Approved: Codex: Catachans Q&A (v1.0): If you use Deathworld Veteran Snipers in a normal Imperial Guard army, and the mission allows infiltrators to use a free movement before the game starts, the Snipers may not use that movement. Also, if the Snipers are held in Reserve they may not be used at all — they cannot simply be placed on the table edge.