Blood Angels Honour Guard

Source: Codex: Blood Angels, p. 6; Chapter Approved – Codex: Blood Angels Q&A (v1.0), p. 1

Blood Angels Heroes, Librarians and Sanguinary High Priests may be accompanied by an Honour Guard. This replaces the Space Marine Command squad from Codex: Space Marines.

Points/Model WS BS S T W I A Ld Sv
Veteran Space Marine 18 4 4 4 4 1 4 1 9 3+
Veteran Sergeant +12 4 4 4 4 1 4 2 9 3+

Squad: The Honour Guard consists of between five and ten Veteran Space Marines.

Weapons: Bolter. Any model may swap his bolter for a bolt pistol & close combat weapon for free.

Options: Up to two Veteran Space Marines in the squad can be armed with the following weapons: flamer at +3 pts; plasma gun at +6 pts; plasma pistol & close combat weapon at +5 pts; meltagun at +10 pts. Any model with a close combat weapon can exchange their close combat weapon for a power weapon at +10 pts per model. The entire squad may have frag grenades at +1 pt per model, krak grenades at +2 pts per model and melta bombs at +4 pts per model.

Characters: One model may be upgraded to a Sanguinary Priest, one model may be upgraded to a Techmarine, and one model may be upgraded to a Standard Bearer. Any of these may take equipment from the Space Marine and Blood Angels Armouries. A Sanguinary Priest may take 'Apothecary only' items of wargear. A Techmarine may not have a servo-arm if he is equipped with a jump pack. One of the Honour Guards can be upgraded to a Veteran Sergeant for +12 pts.

Terminator honours: If the squad is led by a Hero, Librarian or Sanguinary High Priest with Terminator honours and has a Veteran Sergeant then the rest of the squad may have Terminator honours at an additional cost of +10 pts per model.

Transport vehicle: The squad can be mounted in a Rhino for +50 pts, Razorback for +70 pts, or a Land Raider for +250 pts (see appropriate vehicle entry for upgrade options).

Errata — Chapter Approved: Codex: Blood Angels Q&A (v1.0): The Rhino/Razorback transport option for the Honour Guard should cost 65/85 points respectively (not the 50/70 pts printed above) — and yes, they do get the over-charged engines.

Jump packs: If the squad does not have a Rhino, Razorback or Land Raider and is led by a Hero, Librarian or Sanguinary High Priest with a jump pack, then the whole squad can have jump packs for an additional cost of +10 pts per model.

Deep strike: Space Marine models with jump packs may deep strike. See the Jump Pack rules in the Wargear section of Codex: Space Marines.