0-1 Grey Knight Hero
| Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Grand Master | 145 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 2+ |
| Brother-Captain | 61 | 5 | 4 | 4 | 4 | 1 | 4 | 3 | 10 | 2+ |
Number/squad: 1
Weapons: Nemesis force weapon and storm bolter.
Options: A Grey Knight Hero may be given any equipment allowed by the Daemonhunters Armoury. Note that the Hero is already equipped with Terminator armour, giving him a +1 Attack, 2+ Armour save and a 5+ Invulnerable save. The bonus attack for Terminator armour is included in the profile above.
Retinue: The Grey Knight Hero may be accompanied by a retinue of Grey Knight Terminators. If the Grey Knight Hero has a retinue then he must join it and they are treated as a single unit during the battle. Note that the retinue does not count as a separate HQ choice (it does not use up one of the HQ slots).
Special Rules
Grey Knights: Grey Knights are subject to the special rules detailed on page 8.
Psyker: Grey Knight Heroes are trained psykers and may select one psychic power from the Ordo Malleus Psychic Powers list (see page 12).
Independent Character: Unless accompanied by his retinue (see below) the Grey Knight Hero is an independent character and follows all of the rules for characters in the Warhammer 40,000 rulebook. If the retinue is destroyed, the Grey Knight Hero becomes an independent character again and is free to join other units.
Grey Knight Hero's Retinue
The Grey Knight Hero may be accompanied by a retinue of Grey Knight Terminators, chosen from the Elites section of the army list. If chosen as a retinue, they count as part of the same choice on the force organisation chart as the Grey Knight Hero.
Number/squad: 3-9 Terminators. This squad does not include the normal Brother-Captain.
Errata — Chapter Approved: Codex: Daemonhunters Q&A (v1.0): Psycannons are legal wargear for Justicars and Grey Knight Heroes (see the 'Grey Knights' terminology note on Using This Army List).