The following rules describe how all of the arcane weapons and devices used by the Dark Eldar work during a battle. These rules tend to be more detailed than those included in the Warhammer 40,000 rulebook, and they supersede them if they are different. Any items not listed here function exactly as described in the Warhammer 40,000 rulebook.
These are close combat weapons that affect a victim's nervous system, causing such severe pain that they can disable or kill even the largest opponent. They come in a wide variety of types, but the most common are whips and barbed gauntlets. All forms of agonisers work as follows: roll to hit as normal, but don't roll to wound. Instead hits cause 1 wound on a D6 roll of 4+ regardless of Strength/Toughness, and no armour saves are allowed (invulnerable saves may be taken as normal). Vehicles hit by an agoniser take a glancing hit on a D6 roll of 6, regardless of the vehicle's Armour value.