| Points | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Zagstruck | 55 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 8 | 6+ |
Any Ork army may be joined by Zagstruk and his Vulchas and they count as an Elites choice for the army. He must be used exactly as described below, and may not be given any additional equipment from the Ork Armoury. In addition he may only be used in a battle where both players have agreed to the use of special characters.
Wargear: Jump pack, choppa, tankbusta bombz, frag stikkbombz, kustom slugga (S5 Assault 2).
Special Rules
Da Vulchas: Zagstruk always leads a mob of hand-picked Stormboyz into battle. These are chosen from the army list in the normal fashion and cost the same number of points. The Vulchas all use Zagstruk's Turbo Swoop ability on any turn that he does.
Turbo Swoop: Zagstruk and his Vulchas are prepared to push their jump packs beyond sane limits and swoop down upon their foes at full speed. When they make an assault the Vulchas may move up to 12". The increased velocity also means that Zagstruk and the Vulchas add +1 to their Strength when they charge. However, there is always a chance that the Vulchas have pushed things too far so they must always make a Difficult Terrain test for landing. Roll a D6 for each model in the unit (including Zagstruk): on a 2-6 the model landed alright, on a 1 the model crashes horribly and is removed as a casualty (no armour saves allowed). Make tests for landing after all attacks have been resolved (even a crashing Vulcha can take some of the enemy with them!) but any crash casualties count towards the close combat results.