| D6 Roll | Skill |
|---|---|
| 1 | Terrifying – Tanks: Any unit testing for tank shock inflicted by this vehicle suffers an additional -1 modifier to its Leadership. Other vehicles: the vehicle causes tank shock if it moves through the enemy, just like Tanks. |
| 2 | Fast – The vehicle now uses the rules for Fast vehicles. However, it must still be stationary to fire ordnance. Vehicles which are already Fast re-roll this skill. |
| 3 | Reinforced armour – Reduce any damage rolls made for the vehicle on the Glancing Hits table by -1, treating results of less than 1 as 1. If the vehicle is open-topped then this reinforced armour bonus will negate the normal +1 modifier when rolling on the Glancing Hits table. Penetrating Hits still add +1 for open-topped vehicles with reinforced armour. |
| 4 | Tank Hunters – The vehicle may add +1 to all armour penetration rolls. |
| 5 | Hardened Crew – The vehicle treats all 'Crew Stunned' results on the damage tables as 'Crew Shaken' (result 1-2 on the Glancing Hits table). |
| 6 | Skilled Gunnery – Nominate a weapon at the start of the shooting phase. You may re-roll any missed to hit rolls with this weapon that turn. For ordnance, this allows you to re-roll the Scatter dice. You can only re-roll the dice once, so there is no benefit from this skill for linked weapons. You may only re-roll one weapon in any turn, though you may change which weapon you fire each turn. |
Vehicle Battle Honours
Source: Core Rulebook 3E, p. 163
D6 table of the six Battle Honour skills a vehicle can roll for: Terrifying, Fast, Reinforced Armour, Tank Hunters, Hardened Crew, and Skilled Gunnery.