| D6 Roll | Skill |
|---|---|
| 1 | Street Fighters – If the unit is in cover, then its saving throw for cover is increased by 1 point (normally 4+ rather than 5+). |
| 2 | Hardened Fighters – The unit may ignore negative modifiers for Morale checks and tests for regrouping (eg 50% casualties). In effect, the unit will always use its standard Leadership for these tests. |
| 3 | Steadfast – The unit may attempt to regroup even when below 50%. Space Marines re-roll this skill. |
| 4 | Guerrillas – The unit rolls an extra D6 when moving through difficult terrain, and picks the highest for its movement as usual. Units with jump packs re-roll this skill. |
| 5 | Tank Hunters – The unit always passes any tests for tank shock and adds +1 to all armour penetration rolls. |
| 6 | Counter-attack – If a close combat involving this unit is a draw, the side with this unit automatically wins the tie-breaker. If both sides contain a unit with the Counter-attack skill, then roll off as normal. |
Infantry Battle Honours
Source: Core Rulebook 3E, p. 163
D6 table of the six Battle Honour skills an infantry unit can roll for: Street Fighters, Hardened Fighters, Steadfast, Guerrillas, Tank Hunters, and Counter-attack.