The Movement Phase

Source: Core Rulebook 3E, p. 42

The Movement phase is your chance to move your troops. For example you can send them into the attack, move them in to cover, retreat from a superior foe or sweep around an enemy's vulnerable side or rear. Although the movement phase is the easiest to perform, it's probably the most important.

For the time being we'll just explain how warriors on foot move as they are by far the most common units in the game. Vehicles, bikes, cavalry and other units move in different ways to represent their greater mobility and these will be discussed in detail later.

  • Moving Units

    In the movement phase a player chooses units one at a time and moves each up to its full Move distance, and is not required to move every unit.

  • Movement Distance

    Warriors on foot move up to 6 inches in the movement phase, and must stay at least 1 inch away from enemy models until the assault phase.

  • Moving Models in a Unit

    Models in a unit must end their move within an unbroken 2-inch chain of each other to remain coherent, and can turn freely without losing movement distance.

  • Terrain

    Introduces terrain as a battlefield feature that provides cover and obstacles, to be classified for its effect on movement.

  • Classifying Terrain

    Sorts battlefield terrain into three categories — normal, difficult, and impassable — with example terrain features for each.

  • Varying Terrain Difficulty

    An optional rule for rolling one, two, or three D6 (picking the highest) to make specific terrain, or high/low gravity worlds, harder or easier to cross.

  • Terrain Effects

    Sets out the dice-rolling mechanics for moving through difficult terrain, plus a reference table of specific terrain types and their movement modifiers.