Battles

Source: Core Rulebook 3E, p. 144

The Battle scenarios pit one player against another in a ferocious face-to-face struggle. Battles may be fought to capture a vital objective or annihilate the enemy's forces in a sustained attack. As a commander you will need a combination of tactical cunning and bloody-minded determination to overcome the foe.

Attacker's Organisation

As the attacker, you will need a versatile, efficient force which can perform a variety of different tasks. Most importantly, you will need some forces which can close with your enemy and destroy him – assault units, Troops in transport vehicles, jump packers, bikes and so on. An army which relies too much on long range firepower will not be able to move in and capture an objective. However, sufficient supporting fire for the assault forces will also be vital.

Battles Force Organisation – Attacker

Slot Compulsory Optional
HQ 1 1 more
Troops 1 5 more
Heavy Support 1 2 more
Elites 3
Fast Attack 3

Diagram: Force organisation tree showing HQ linked to Elites, with HQ branching down to two Troops slots, Fast Attack, and Heavy Support.

Defender's Organisation

In a Battle, the defending forces need to be able to withstand a large amount of punishment and still put up a reasonable fight. You will find large units of Troops useful, with plenty of Heavy Support to break up the attack as it comes in. Some units capable of mounting a credible counter-attack will be important in case the attackers overrun your position or you need to recapture an objective taken by the enemy.

Battles Force Organisation – Defender

Slot Compulsory Optional
HQ 1
Troops 2 4 more
Elites 2
Fast Attack 1
Heavy Support 3

Diagram: Force organisation tree showing HQ linked to Elites, with HQ branching down to two Troops slots, Fast Attack, and Heavy Support.

Forces

Both players pick their forces from the Battle scenario's force organisation chart to an agreed points value.

Terrain

Set up the terrain using any mutually agreeably method.

Selecting a Mission

There are 3 Battle missions. Roll a D6 to randomly determine which mission you will be required to undertake.

D6 Mission
1-2 Take and Hold
3-4 Meat Grinder
5-6 Bunker Assault
  • Take and Hold

    Battle mission where the attacker must capture and hold a single piece of terrain against a defender deployed around it, over a variable game length.

  • Meat Grinder

    Battle mission of pure annihilation, fought across opposite long table edges, that the attacker wins only by wiping out the defender's army entirely.

  • Bunker Assault

    Battle mission where an attacker with a preliminary bombardment must destroy or capture a line of defender-built bunkers, scored on victory points.