| D6 Roll | Skill |
|---|---|
| 1 | Skilled Riders – The unit may re-roll any 1s rolled for difficult terrain tests. The second roll counts, even if it is also a 1. |
| 2 | Rapid Deployment – After both armies have been deployed the unit may move an additional 6"; treated just like normal movement. If the unit starts in Reserve, then you may add +1 to all rolls for that unit when testing to see if they turn up. |
| 3 | Hardened Fighters – The unit may ignore negative modifiers for Morale checks and tests for regrouping (eg 50% casualties). In effect, the unit will always use its standard Leadership for these tests. |
| 4 | Resolute – The unit may re-roll any failed Morale checks. The second roll stands, even if it also fails. |
| 5 | Counter-attack – If a close combat involving this unit is a draw, the side with this unit automatically wins the tie-breaker. If both sides contain a unit with the counter-attack skill, then roll off as normal. |
| 6 | Lightning Charge – If the unit makes an assault into the enemy and wins, the enemy suffers an additional -1 modifier to their Leadership for the subsequent Morale check. |
Bike/Cavalry Battle Honours
Source: Core Rulebook 3E, p. 163
D6 table of the six Battle Honour skills a bike or cavalry unit can roll for: Skilled Riders, Rapid Deployment, Hardened Fighters, Resolute, Counter-attack, and Lightning Charge.