Close combat is a swirling mêlée of fighters leaping forward, spinning, hacking and slashing at one another. As well as fighting hand-to-hand, warriors will be firing at point blank range at any target that presents itself.
The player who is making the assault is obliged to get as many of his models into close combat as he can – there is no holding back! Models must be moved forward against enemy models not already in base contact where possible. All models who are within 2" of an enemy model will take part in the fighting as well, not just those in base contact. If there are any models at the back of a unit who cannot make it into contact with the enemy move them in as close as possible.